Learning From Others
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Flowmaps and Frag-Grenades, Part 1
by Bryce Glass | [12 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series. more...
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Applying Turing's Ideas to Search
by John Ferrara | [15 comments]
Alan Turing's ideas about artificial intelligence have not panned out exactly as he expected back in the 1950s. These ideas, however, can be used in interface design. John Ferrara shows us how they apply to designing search. more...
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Bring Your Personas to Life!
by Zef Fugaz | [15 comments]
Method acting can take your personas from the page to the stage. Think beyond traditional practice to give emotional life to your personas. more...
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Building the UX Dreamteam - Part 2
by Anthony Colfelt | [17 comments]
In this second part of a two-part series, UX manager Anthony Colfelt follows up with some solid considerations when looking for your next superstar. Building a dreamteam goes beyond looking for tight technical skills: personal chemistry is needed to find that perfect match. more...
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Case study of agile and UCD working together
by James Kelway | [13 comments]
How does Agile work effectively when redesigning a site? James Kelway uses case studies as starting points to explore how Agile and UCD can work together during wholesale redesigns. more...
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Competitive Analysis: Understanding the Market Context
by Jason Withrow | [11 comments]
Just when you thought you fully understood the three circles of information architecture, your assumptions are being challenged again. Withrow comes around with an argument for looking at the context circle differently. more...
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Content Strategy: The Philosophy of Data
by Rachel Lovinger | [34 comments]
As interactions proliferate, so does the content that supports them. Why should software professionals take a step back and examine their content from a philosophical perch? Rachel Lovinger takes a look at content strategy and the benefits of its perspectives. more...
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Deep Context
by Jorge Arango | [10 comments]
Most IA tools and methods focus on the users and the content being developed for websites. Jorge Arango uses the ideas from anthropologist Edward Hall as a starting point to dig deep into the idea of context, its variations, and the impacts on how people interpret information. more...
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Design for Emotion and Flow
by Trevor van Gorp | [32 comments]
Trevor van Gorp explains how psychologist Mihaly Csikszentmihalyi's concept of "flow" can help you design emotional web experiences by cutting through information overload to engage users. more...
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Designing for Nonprofits
by Olga Sanchez-Howard | [10 comments]
During a two-year adventure designing websites for nonprofits, Olga Sanchez-Howard navigated waters both familiar and not. Now she shares her thoughts on what is shared and unique between the nonprofit and for-profit worlds. more...
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Emotional Design with A.C.T. - Part 1
by Trevor van Gorp | [21 comments]
We form relationships with products and services for the same reasons we form them with people. In this first of two installments, Trevor explains how emotion commands attention. more...
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Experience Themes
by Cindy Chastain | [16 comments]
A screenwriter has a compass that can guide him through the writing process. Cindy Chastain chronicles how we can translate this approach to help us remember the quality and value of the experience. more...
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Flowmaps and Frag-Grenades, Part 2
by Bryce Glass | [3 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series. more...
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Focus on the Student: How to Use Learning Objectives to Improve Learning
by Wendy Cown | [2 comments]
As information architects we all know how important it is to keep the user in mind. The same is true in teaching IA: we must keep the learner in mind. Learning objectives are one tool to help keep your classes focused on the student. They will also help you develop the syllabus, lesson plans, and assessment methods. more...
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Getting Hired
by Olga Sanchez-Howard | [8 comments]
With the vigorous debate within the Design community about roles and domains of expertise, we sometimes forget that our monikers are for those who would hire us, not for us. Olga Sanchez-Howard helps us refocus our efforts with resume and portfolio tips for Information Architects and Interaction Designers. more...
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How to Win Friends and Influence People Remotely
by Patrick Stapleton | [9 comments]
Patrick Stapleton is the ultimate remote collaborator, working with teams and end users all over the world. He shares with us some tools and techniques that help him "stay in the game." more...
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IA Summit 09 - Day 1
by Jeff Parks | [1 comment]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 1, Friday, March 20. If you weren't
able to attend, close your eyes
and experience the next best thing. more... -
IA Summit 09 - Day 2
by Jeff Parks | [2 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 2, Saturday, March 21. If you missed the Summit, dive into these presentations and experience the next best thing. more...
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IA Summit 09 - Day 3
by Jeff Parks | [4 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 3, Sunday, March 22.
If you missed the Summit, drink from
our digital font and experience the next
best thing. more... -
IA Summit 09 - Keynote
by Jeff Parks | [7 comments]
Michael Wesch points out that our "audiences" aren't audiences at all, but rather creators, and our job is to enable. Along with the design challenges, this new approach delivers the joy of reconnecting people to each other. more...


