Stories
-
Flowmaps and Frag-Grenades, Part 1
by Bryce Glass | [12 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series. more...
-
"Why We Buy: The Science of Shopping"
by Jeff Lash | [3 comments]
“Experience design” doesn’t just apply to online design. Paco Underhill’s “Why We Buy: The Science of Shopping” explores customer experience and consumer behavior as they affect retail and offline environments and in turn provides dozens of lessons for those in web development. more...
-
(Not) Defining the damn thing
by Louis Rosenfeld | [20 comments]
Discussions of how we should label ourselves and define our work are like flu epidemics. They break out from time to time, follow a fairly predictable course, and often make us want to barf. more...
-
(Over)simple Answers for Simple Minds
by George Olsen | [14 comments]
Part of me feels for Jakob Nielsen for the grief he’s taken over deciding to work with Macromedia after declaring “Flash 99 percent bad.” After all, the pressures and temptations to provide simple answers to complex issues are ones we all face in our professional practices. more...
-
2003 Dublin Core Conference Summary
by Madonnalisa Gonzales-Chan and Sarah A. Rice | [1 comment]
What is Dublin Core? And why would you need a whole conference about it? The end of September and beginning of October brought representatives from various countries around the world to a sunny and warm Seattle, Washington, host of the 2003 Dublin Core Conference. more...
-
2nd Annual O'Reilly Emerging Technology Conference
by Bob Baxley | [4 comments]
While most technology conferences are an immersion in the nitty-gritty of the technology with little thought about how that technology will ultimately be used, Bob Baxley notes that the O'Reilly Emerging Technology conference was refreshingly concerned with the uses of new technology. more...
-
5 Steps to Building Social Experiences
by Erin Malone | [14 comments]
"Social" is infiltrating not only consumer software, but also the enterprise. Designers must often add social capabilities with little guidance on what it means outside of Facebook or Twitter. Erin Malone gives us five steps to get started. more...
-
A Map-Based Approach to a Content Inventory
by Patrick C. Walsh | [24 comments]
A map-based approach to building a content inventory allows it to be a tool from the concept stages and throughout the life of the website. Patrick Walsh tells us why to use them, shows us how to create the maps, and how to leverage them over the long haul. more...
-
A Web 2.0 Tour for the Enterprise
by Shiv Singh | [27 comments]
While Web 2.0 sweeps the internet buzz machine, businesses are a bit slower to pick up the new paradigm. Shiv Singh shows how taking the leap and embracing the collaborative nature of Web 2.0 can provide great rewards. more...
-
A Wiser Interaction
by Chris Baum and Jeff Parks | [2 comments]
In this podcast, Chris Baum talks
with Bill DeRouchey about how
Interaction 10 is being redesigned based on lessons from previous
years. more... -
Ads Are Here To Stay: Planning For Ad Placement
by Alex Kirtland | [7 comments]
Site advertisements can interfere with content and disrupt layout. Yet they are most often part of website requirements, forcing IAs to come up with strategies for incorportating them. Is there a graceful way to handle ads online? more...
-
Advancing Advanced Search
by Stephen Turbek | [24 comments]
The success of the simple search box has relegated advanced search to second-class status. Stephen Turbek looks to resurrect this useful feature from the dustbins of the design toolbox and suggest some useful ways for designers to utilize it effectively. more...
-
Adventures in Low Fidelity: Designing Search for Egreetings
by Chris Farnum | [7 comments]
One of the dirty little secrets about being an information architect is that most of us only bat .500 at best. We labor and agonize over making recommendations and designing information architectures that are supposed to change the world, but many of our designs never see the light of day. Rather than moan about why my designs were not implemented, I want to share my story. more...
-
AIGA Experience Design - Past, Present and Future
by Erin Malone | [4 comments]
At the end of April, the AIGA Experience Design sig will hold its first joint Forum as part of CHI 2002. Intended to be the first of several collaborative ventures to bring the Experience Design communities of practice together, the success of the forum marks a milestone in the life of the AIGA ED group. more...
-
AIGA Experience Design Summit #5
by Erin Malone | [3 comments]
Meeting last weekend in Las Vegas, the city of designed experiences, the AIGA Experience Design group came together to discuss how Experience Design can be better integrated into business and how the practice has evolved and adapted over the last year. more...
-
Alan Cooper Speaks! Impressions from BayCHI April 2002
by Brad Lauster | [16 comments]
On the second Tuesday of every month, BayCHI, the Bay Area chapter of the Association for Computing Machinery's (ACM) special interest group on Computer-Human Interaction convenes. Brad Lauster shares his impressions of the discussion with Alan Cooper and the nature of Interaction Design. more...
-
Alignment Diagrams
by James Kalbach | [2 comments]
Alignment diagrams bring actions, thoughts, and people together to address the causes of poor experience at their root. James Kalbach shows how designers can use this tool to solve business problems and have real business impact. more...
-
All About Facets & Controlled Vocabularies
by Fred Leise and Karl Fast and Mike Steckel | [18 comments]
Information architects are fascinated with faceted classification and its application to information architecture problems. Our three authors present a series of in-depth articles covering faceted classification and controlled vocabularies and their practical application. more...
-
All It's Cracked Up To Be
by Chris Baum | [3 comments]
As IxDA's Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year's inaugural event and appreciates the real-life impact of the interaction design craft. more...
-
All watched over by machines of loving grace: Some ethical guidelines for user experience in ubiquitous-computing settings [1]
by Adam Greenfield | [9 comments]
Guest essay by Adam Greenfield on the threat and promise of ubicomp: It should be clear that ubicomp represents a substantial raising of stakes; that its field of operation is by definition total; and that its potential for harm is such that the user experience is too important to leave to chance. more...



