Learning From Others
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So You Wanna Build a Library, Eh?
by Nathan Curtis | [11 comments]
[Book excerpt] Building a library isn’t trivial and may not be right for your organization. Nathan Curtis examines the questions you to ask before building a design library. more...
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Emotional Design with A.C.T. - Part 1
by Trevor van Gorp | [21 comments]
We form relationships with products and services for the same reasons we form them with people. In this first of two installments, Trevor explains how emotion commands attention. more...
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IA Summit 10 - Day 3
by Jeff Parks | [3 comments]
The IA Summit was held in Phoenix, AZ from April 9-11. Boxes and Arrows captured many of the main conference sessions from Day 3, Sunday, April 11. These sessions cover subjects from beekeeping to urban IA to how companies finally arrive at an experience vision. Enjoy! more...
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IA Summit 10 - Day 2
by Jeff Parks | [6 comments]
The IA Summit was held in Phoenix, AZ from April 9-11. Boxes and Arrows captured many of the main conference sessions from Day 2, Saturday, April 10. These sessions cover subjects from consulting vs. employee to principle and patterns to hacking UX in the organization. Enjoy! more...
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IA Summit 10 - Day 1
by Jeff Parks | [0 comments]
The IA Summit was held in Phoenix, AZ from April 9-11. Boxes and Arrows captured many of the main conference sessions from Day 1, Friday, April 9. Enjoy! more...
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Case study of agile and UCD working together
by James Kelway | [13 comments]
How does Agile work effectively when redesigning a site? James Kelway uses case studies as starting points to explore how Agile and UCD can work together during wholesale redesigns. more...
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How to Win Friends and Influence People Remotely
by Patrick Stapleton | [9 comments]
Patrick Stapleton is the ultimate remote collaborator, working with teams and end users all over the world. He shares with us some tools and techniques that help him "stay in the game." more...
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IDEA 2009 - Day 1
by Jeff Parks | [6 comments]
The IDEA Conference took place in Toronto on September 15-16. Expand your practice by absorbing the best thinking on Social Experience Design. Brought to you in cooperation with the IA Institute. more...
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What design researchers can learn from hostage negotiators
by Bryan McClain and Demetrius Madrigal | [7 comments]
Talking down a hostage-taker requires extraordinary empathy and close attention to communication patterns. Bryan McClain and Demetrius Madrigal of ActiveComm Labs show us how we can apply these skills when conducting user research. more...
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Experience Themes
by Cindy Chastain | [16 comments]
A screenwriter has a compass that can guide him through the writing process. Cindy Chastain chronicles how we can translate this approach to help us remember the quality and value of the experience. more...
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UX Book Clubs
by Steve Baty | [11 comments]
With their interesting approach and engaging format, UX Book Clubs are sprouting up all over the globe. Steve
Baty tells us about their genesis, the structure, and how the approach
encourages new learning and
participation. more... -
Interaction 09 Follow-up
by Whitney Hess | [3 comments]
Whitney Hess reflects on the IxDA's Interaction 09 conference, held in Vancouver in February 2009.
She examines the resonance of
the ideas and the reactions of the community. more... -
IA Summit 09 - Day 3
by Jeff Parks | [4 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 3, Sunday, March 22.
If you missed the Summit, drink from
our digital font and experience the next
best thing. more... -
IA Summit 09 - Day 2
by Jeff Parks | [2 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 2, Saturday, March 21. If you missed the Summit, dive into these presentations and experience the next best thing. more...
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IA Summit 09 - Day 1
by Jeff Parks | [1 comment]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 1, Friday, March 20. If you weren't
able to attend, close your eyes
and experience the next best thing. more... -
IA Summit 09 - Keynote
by Jeff Parks | [7 comments]
Michael Wesch points out that our "audiences" aren't audiences at all, but rather creators, and our job is to enable. Along with the design challenges, this new approach delivers the joy of reconnecting people to each other. more...
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Wanted/Needed: UX Design for Collaboration 2.0
by Matthew C. Clarke | [27 comments]
Matthew Clarke asserts that no current software supports the full process of collaboration, and proposes a model that may help get us closer to a more effective collaboration environment. more...
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Pattern Languages for Interaction Design
by Will Evans | [13 comments]
Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. more...
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Flowmaps and Frag-Grenades, Part 2
by Bryce Glass | [3 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series. more...
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Flowmaps and Frag-Grenades, Part 1
by Bryce Glass | [12 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series. more...


