Learning From Others
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UX Book Clubs
by Steve Baty | [9 comments]
With their interesting approach and engaging format, UX Book Clubs are sprouting up all over the globe. Steve
Baty tells us about their genesis, the structure, and how the approach
encourages new learning and
participation. more... -
Interaction 09 Follow-up
by Whitney Hess | [3 comments]
Whitney Hess reflects on the IxDA's Interaction 09 conference, held in Vancouver in February 2009.
She examines the resonance of
the ideas and the reactions of the community. more... -
IA Summit 09 - Day 3
by Jeff Parks | [4 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 3, Sunday, March 22.
If you missed the Summit, drink from
our digital font and experience the next
best thing. more... -
IA Summit 09 - Day 2
by Jeff Parks | [2 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 2, Saturday, March 21. If you missed the Summit, dive into these presentations and experience the next best thing. more...
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IA Summit 09 - Day 1
by Jeff Parks | [0 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 1, Friday, March 20. If you weren't
able to attend, close your eyes
and experience the next best thing. more... -
IA Summit 09 - Keynote
by Jeff Parks | [5 comments]
Michael Wesch points out that our "audiences" aren't audiences at all, but rather creators, and our job is to enable. Along with the design challenges, this new approach delivers the joy of reconnecting people to each other. more...
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Wanted/Needed: UX Design for Collaboration 2.0
by Matthew C. Clarke | [23 comments]
Matthew Clarke asserts that no current software supports the full process of collaboration, and proposes a model that may help get us closer to a more effective collaboration environment. more...
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Pattern Languages for Interaction Design
by Will Evans | [13 comments]
Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. more...
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Flowmaps and Frag-Grenades, Part 2
by Bryce Glass | [3 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series. more...
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Flowmaps and Frag-Grenades, Part 1
by Bryce Glass | [9 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series. more...
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IDEA 2008
by Jeff Parks | [0 comments]
The IDEA Conference took place in Chicago on October 7-9. The speakers pushed the boundaries of what it means to design complex information spaces of all kinds. We can all expand our practice by absorbing their experiences and ideas. In cooperation with the IA Institute, we're happy to bring you recordings of most conference talks. more...
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IDEA 2008: An Interview with Elliott Malkin
by Liz Danzico | [0 comments]
Where the seams of information and public space overlap and intersect, Elliott Malkin creates projects that span genres from religion to natural science. Malkin talks to us as a preview to his upcoming IDEA conference talk. more...
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Applying Turing's Ideas to Search
by John Ferrara | [15 comments]
Alan Turing's ideas about artificial intelligence have not panned out exactly as he expected back in the 1950s. These ideas, however, can be used in interface design. John Ferrara shows us how they apply to designing search. more...
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Design for Emotion and Flow
by Trevor van Gorp | [32 comments]
Trevor van Gorp explains how psychologist Mihaly Csikszentmihalyi's concept of "flow" can help you design emotional web experiences by cutting through information overload to engage users. more...
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Your New Excuse to Get an Xbox
by Mia Northrop | [7 comments]
Games are fun and immersive, while websites, for the most part, are not. How do we get users to suspend disbelief on the web? Mia Northrup examines how some techniques for developing games can lead to better digital experiences. more...
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Building the UX Dreamteam - Part 2
by Anthony Colfelt | [17 comments]
In this second part of a two-part series, UX manager Anthony Colfelt follows up with some solid considerations when looking for your next superstar. Building a dreamteam goes beyond looking for tight technical skills: personal chemistry is needed to find that perfect match. more...
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Leading Designers to New Frontiers
by Jeff Parks | [0 comments]
The MX San Francisco conference focused on helping managers and designers deal with the complexity, challenges, and opportunities that make every day so entertaining. Jeff Parks and Chris Baum sat down with several of the conference speakers and organizers to further examine the issues that the sessions revealed. more...
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IA Summit 2008, Day 1
by Chris Baum and Jeff Parks | [14 comments]
The IA Summit was held in Miami, FL from April 10-14. Boxes and Arrows captured many of the
main conference sessions.
Check out the presentations
from Saturday, April 12. more... -
IA Summit 2008, Day 2
by Chris Baum and Jeff Parks | [0 comments]
The IA Summit was held in Miami, FL from April 10-14. Boxes and Arrows captured many of the main conference sessions. Check out the presentations from
Sunday, April 13. more... -
IA Summit 2008, Day 3
by Chris Baum and Jeff Parks | [5 comments]
The IA Summit was held in Miami, FL from April 10-14. Boxes and Arrows captured many of the
main conference sessions.
Check out the presentations from Monday, April 14. more...




