Interactivity
-
Novices Orienteer, Experts Teleport
by Tyler Tate | [4 comments]
Expertise significantly impacts how
we seek information online. Tyler
Tate explores how the differences
between novices and experts help
us design better search interfaces for
both groups of users. more... -
Storyboarding iPad Transitions
by Greg Nudelman | [15 comments]
Most designers will soon be asked to
design transitions. Greg Nudelman
helps us prepare by examining the principles behind a good animation,
showing how to sketch them out, and explaining how to document them effectively for development. more... -
Designing for Social Interaction
by Paul Adams | [20 comments]
People increasingly use the web to get the information they need from each other, increasing the importance of social web design in the designer's skill set. Paul Adams describes some basics about human relationships and key behaviors that impact our designs. more...
-
Faceted Finding with Super-Powered Breadcrumbs
by Greg Nudelman | [10 comments]
Greg Nudelman's recent research into faceted search reveals the weaknesses in half-way attempts to combine facets and breadcrumbs. He recommends a "super-breadcrumb" design that takes faceted search to the next level. more...
-
5 Steps to Building Social Experiences
by Erin Malone | [14 comments]
"Social" is infiltrating not only consumer software, but also the enterprise. Designers must often add social capabilities with little guidance on what it means outside of Facebook or Twitter. Erin Malone gives us five steps to get started. more...
-
Integrating Prototyping Into Your Design Process
by Fred Beecher | [24 comments]
Fred Beecher categorizes prototypes along two dimensions of fidelity --visual and functional -- and explains how to choose the right kind of prototype that answers the right questions. more...
-
UI Pattern Documentation Review
by Patrick Stapleton | [20 comments]
Patrick Stapleton takes a look at some of the world's most popular pattern libraries and presents the case for a standard approach to documentation and categorization. more...
-
Photos for interaction
by Milan Guenther | [8 comments]
Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example. more...
-
All It's Cracked Up To Be
by Chris Baum | [3 comments]
As IxDA's Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year's inaugural event and appreciates the real-life impact of the interaction design craft. more...
-
Flowmaps and Frag-Grenades, Part 2
by Bryce Glass | [3 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series. more...
-
Flowmaps and Frag-Grenades, Part 1
by Bryce Glass | [12 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. In the midst of his busy schedule, he sits down with Bryce Glass for part one of a two-part series. more...
-
Prototyping with XHTML
by Anders Ramsay and Leah Buley | [24 comments]
Looking for another way of realizing your design deliverables? XHTML are easy to code, can double as specifications, and create constraints that increase design effectiveness. more...
-
Getting a Form's Structure Right: Designing Usable Online Email Applications
by Afshan Kirmani | [19 comments]
Afshan Kirmani explains some fundamental principles that can help us design effective online forms. more...
-
Applying Turing's Ideas to Search
by John Ferrara | [15 comments]
Alan Turing's ideas about artificial intelligence have not panned out exactly as he expected back in the 1950s. These ideas, however, can be used in interface design. John Ferrara shows us how they apply to designing search. more...
-
Calling in the Big Guns
by Will Evans | [2 comments]
In his new book, Luke Wroblewski lays out strategies and best practices for getting users past
your web forms and onto more important interactions. Will Evans tells us why reading this book
might help diffuse some of the opinionated discussion about form design decisions. more... -
On A Scale of 1 to 5
by Alex Kirtland and Aaron Schiff | [22 comments]
Rating and reputation systems
can reduce uncertainty decisions during online transactions. Alex Kirtland and Aaron Schiff give us solid practical advice on how to design them successfully. more... -
Quick and Easy Flash Prototypes
by Alexa Andrzejewski | [25 comments]
Alexa Andrzejewski shares her quick yet powerful way for translating static screen designs (from wireframes to visual comps) into interactive prototypes using Flash. Only fairly basic ActionScript knowledge required. more...
-
Advancing Advanced Search
by Stephen Turbek | [24 comments]
The success of the simple search box has relegated advanced search to second-class status. Stephen Turbek looks to resurrect this useful feature from the dustbins of the design toolbox and suggest some useful ways for designers to utilize it effectively. more...
-
Interactions 08 in the Garden of Good and Evil
by Chris Baum | [3 comments]
Dan Saffer opens up to B&A about the IxDA and Interaction 08 conference. He helps us understand context of the organization, how the conference evolved, and what to expect in Savannah. more...
-
Foundations of Interaction Design
by Jeff Parks | [4 comments]
Jeff Parks speaks with David Malouf on his article, Foundations of Interaction Design. They discuss several foundations of Interaction design explore in greater detail issues posted in the story's comments. more...


