Professionalism
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Building the UX Dreamteam
by Anthony Colfelt | [36 comments]
Every time you hire someone for your UX team, you make a gut call that their personality and skills are what they seem. Anthony Colfelt looks to arm you with ways to make the hiring decisions that fit the best people into the reality of your business context. more...
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Boxes and Arrows Redesign
by B&A Staff | [36 comments]
UPDATED: Boxes and Arrows Redesign Call: This just in: Hillman Curtis joins the panel of judges. The entry deadline has been extended until August 15th, 2004 and the panelist of judges confirmed. more...
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Examining the Role of De Facto Standards on the Web
by Heidi Adkisson | [30 comments]
Just what are the design practices on the web that have the highest frequency? And are there design practices that all (or nearly all) sites employ? more...
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The Trouble With Web 2.0
by Alexander Wilms | [25 comments]
Will Web 2.0 technology and design patterns ever work inside large enterprises? They are jumping on the hype, announcing their own implementation projects. Alexander Wilms looks in-depth at some issues and challenges corporations might face. more...
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HTML Wireframes and Prototypes: All Gain and No Pain
by Julie Stanford | [25 comments]
Mention the use of HTML for wireframing or prototyping, and some information architects and interaction designers frantically look for the nearest exit. In some circles, HTML has acquired the reputation of being a time-consuming, difficult undertaking best left to developers. This is very far from the truth. more...
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Pioneering a User Experience (UX) Process
by B&A Staff and Amy Hillman | [23 comments]
Though a possibly rewarding journey, starting a UX process can be a nightmare if approached from the wrong angle. Initiating a culture-shift, overhauling existing processes, evangelizing, strategizing, and educating is an enormous undertaking. Amy Hillman offers her perspective on how to build a UX process, from the ground up. more...
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Users In The Development Cycle: Effective Project Communication
by Salvatore Palmisano | [22 comments]
Don’t be another project manager who thinks end users have no place in the development cycle. Get the right information from the right people and make sure your team has everything they need to do their jobs properly. When your application is loved by all and you’re responsible for its success, your entire team will thank you for it. more...
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Ten Quotable Moments: Challenges and Responses for UI Designers
by Brian R. Krause | [19 comments]
The following ten things have been said by actual clients and represent common and very human reactions to a new wrinkle in the process of building software: design. By gathering these comments in one place and sharing them widely, it becomes easier to recognize them, so we can keep our calm and contribute to effective software teams. more...
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Doing Today's Job with Yesterday's Tools
by Patrick Dubroy | [18 comments]
Where is the software that can help us cope with the massive amounts of information that we deal with on a daily basis? Patrick Dubroy points out the problems with current personal information management , and makes suggestions about how to improve the situation. more...
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Building the UX Dreamteam - Part 2
by Anthony Colfelt | [16 comments]
In this second part of a two-part series, UX manager Anthony Colfelt follows up with some solid considerations when looking for your next superstar. Building a dreamteam goes beyond looking for tight technical skills: personal chemistry is needed to find that perfect match. more...
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We Tried To Warn You, Part 1
by Peter Jones | [15 comments]
Some failure allows complex organizations to learn and grow; others can be catastrophic. Peter Jones explores
how, as designers, we have a
responsibility to detect and assess
the potential for large-scale failure.
How can we help stop the train? more... -
Talent Isn’t Everything
by Chanpory Rith | [14 comments]
To succeed as a creative professional, you need more than talent. Chanpory Rith offers us a list of seven habits that can help put a junior designer's career on the path to success. more...
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So You Think You Want to be a Manager
by Erin Malone | [14 comments]
Every designer faces a choice at some point in their career — to manage or not to manage. Erin Malone helps you walk through the questions you need to make that choice. more...
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Enterprise Information Architecture: A Semantic and Organizational Foundation
by Tom Reamy | [12 comments]
People disagree on what happens when IAs grow up, but Tom Reamy knows. He offers a foundation for information architecture as it advances, grappling with problems across the enterprise. more...
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Succeeding at IA in the enterprise
by James Robertson | [12 comments]
The enterprise environment offers unique challenges for information architects. In this context, we need to develop skills to help us understand and model how organizations deal with information. more...
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Redesign Submissions Closed
by Erin Malone | [12 comments]
REDESIGN UPDATE Submissions are closed and we are no longer accepting entries. Thanks to all the folks who worked hard to submit a new visual vision for Boxes and Arrows and for all the great questions and discussion about the redesign. more...
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CEOs Are From Mars...
by Alma Derricks | [12 comments]
With a creative background and an M.B.A., I’ve been a professional half-breed over the past 20 years. What I’ve learned is that the antagonism, hostility and resentment often felt on both sides of the equation is the outgrowth of a basic failure to understand what makes the other side tick. more...
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Being Shallow
by Grant Campbell | [11 comments]
Information Architects are often put on the defensive by spears flung by brethren in related disciplines.
In taking the accusations seriously and accepting truthswithin them,
Grant Campbell reveals greatest
strengths in shallowness, insularity, and being "relegated" to history. more... -
Career Choices for Designers
by Christina Wodtke | [11 comments]
What do you want to be when you grow up? Some people think there is only one choice, but Christina Wodtke shows us that there are as many choices as there are people making them... more...
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The Confidence Game
by Brian R. Krause | [11 comments]
How does a user interface designer know that a given design will work? How does anybody develop enough confidence in a design to move it toward the real world? The methods designers use to evaluate user interfaces require training and experience. But the people who need to hire designers are unlikely to have those skills. How do the people who are paying the bills know they are getting good answers? more...






