Stories
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Using Wikis to Document UI Specifications
by Peter Gremett | [8 comments]
As Agile gains momentum as a development approach of choice, documenting design becomes a challenge. Peter Gremett shows how using a wiki to capture
your design is a great way to
be adaptive as you build and
deliver product to customers. more... -
UI Pattern Documentation Review
by Patrick Stapleton | [8 comments]
Patrick Stapleton takes a look at some of the world's most popular pattern libraries and presents the case for a standard approach to documentation and categorization. more...
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UX Book Clubs
by Steve Baty | [9 comments]
With their interesting approach and engaging format, UX Book Clubs are sprouting up all over the globe. Steve
Baty tells us about their genesis, the structure, and how the approach
encourages new learning and
participation. more... -
Control and Community: A Case Study of Enterprise Wiki Usage
by Matthew C. Clarke | [8 comments]
One of the central tensions when
managing a Wiki is between centralized control and anarchy. Matthew Clarke presents a case study and guidelines
for effective use of Wikis in an
enterprise setting. more... -
Interaction 09 Follow-up
by Whitney Hess | [3 comments]
Whitney Hess reflects on the IxDA's Interaction 09 conference, held in Vancouver in February 2009.
She examines the resonance of
the ideas and the reactions of the community. more... -
IA Summit 09 - Day 3
by Jeff Parks | [4 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 3, Sunday, March 22.
If you missed the Summit, drink from
our digital font and experience the next
best thing. more... -
IA Summit 09 - Day 2
by Jeff Parks | [2 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 2, Saturday, March 21. If you missed the Summit, dive into these presentations and experience the next best thing. more...
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IA Summit 09 - Day 1
by Jeff Parks | [0 comments]
The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions from Day 1, Friday, March 20. If you weren't
able to attend, close your eyes
and experience the next best thing. more... -
IA Summit 09 - Keynote
by Jeff Parks | [5 comments]
Michael Wesch points out that our "audiences" aren't audiences at all, but rather creators, and our job is to enable. Along with the design challenges, this new approach delivers the joy of reconnecting people to each other. more...
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IA Summit 09 - Plenary
by Jeff Parks | [3 comments]
In the Closing Plenary, Jesse James Garrett looks back at Summits past, examines
the current state of User Experience
Design, and endorses a vision of our practice as a mechanism for discovery. more... -
When Life Intervenes
by Chris Baum | [3 comments]
Samantha Bailey, the 2009 IA Summit Chair, talks about her approach to this year’s IA Summit, how the Summit community has changed, and what it means to be a part of this community of practice. more...
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Wanted/Needed: UX Design for Collaboration 2.0
by Matthew C. Clarke | [23 comments]
Matthew Clarke asserts that no current software supports the full process of collaboration, and proposes a model that may help get us closer to a more effective collaboration environment. more...
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Designing the Democratic
by Jamie Owen | [8 comments]
It is increasingly rare that our users are all from a single nation or culture. Jamie Owen talks about how our own cultures affect our design decisions. more...
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Getting a Form's Structure Right
by Jeff Parks | [0 comments]
Jeff Parks talks with Afshan Kirmani about her article, expanding on various subjects including her User Experience Model. more...
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Photos for interaction
by Milan Guenther | [8 comments]
Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example. more...
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Bringing Holistic Awareness to Your Design
by Joseph Selbie | [15 comments]
Web application design teams that have a shared understanding of a project's context and objectives produce better results. Joseph Selbie explains, and gives us tips on how to promote shared, holistic understanding in our own teams. more...
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Pattern Languages for Interaction Design
by Will Evans | [13 comments]
Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. more...
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Researching Video Games the UX Way
by Nate Bolt and Tony Tulathimutte | [12 comments]
Video game research is mostly focus groups and controlled lab play. For EA’s Spore, Bolt|Peters set out to do better by letting the users play the game in a natural environment, without interference from other players, researchers, or arbitrary tasks. more...
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All It's Cracked Up To Be
by Chris Baum | [3 comments]
As IxDA's Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year's inaugural event and appreciates the real-life impact of the interaction design craft. more...
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Flowmaps and Frag-Grenades, Part 2
by Bryce Glass | [3 comments]
Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series. more...




