Dana Martinelli
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When not cycling for days on rails-to-trails, or spending weeks in some remote wilderness location, Dana spends his time creating things that are elegant and easy to use. Dana has built 3D vision and navigation interfaces for NASA and Carnegie Mellon Robotics, designed user interfaces for the video game series High Heat Baseball, designed large interactive trade show environments for US Steel, Ferrari and Lockheed Martin. Most recently, Dana helped increase production processes as it relates to interaction design at both Thermo Fisher Scientific and Hollywood.com. As Information Architect at Elliance, Dana brings a strong understanding of how things work technically and visually for wide audiences and multiple industries. He maintains a blog on experience and development trends: http://www.fluxUX.com





