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    <title>Boxes and Arrows: Comments by Kes Sampanthar</title>
    <link>http://www.boxesandarrows.com/person/9681</link>
    <pubDate>Sun, 22 Jul 2007 18:05:07 GMT</pubDate>
    <description>Comments by Kes Sampanthar</description>
    <item>
      <description>&lt;p&gt;Jess,&lt;/p&gt;

	&lt;p&gt;Thank you for the reference to &#8216;MetaMemes&#8217; in your article. I like the way you use games in the design process. Games create a great environment to allow people to relax and have fun which is very conducive to creative thought and stimulates great conversations. Using games at work, changes the dynamics of a meeting can be far more productive than &#8216;business as usual&#8217;. I find games work really well when you need people to collaborate and work on fairly complex problems i.e. requirements gathering.&lt;/p&gt;

	&lt;p&gt;The challenge you touch on in your article is the one I find very interesting; getting buy-in for using games. The stigma of playing games is definitely a barrier to getting people to adopt games at work. Over the years I have used different incarnations of MetaMemes at different companies and there is always a little hesitancy at first. During the game people relax into it and as they do the ideas come fast, but even after a successful session the participants seem a little embarrassed at having fun at work. I have explained and shown people the concept that thinking and laughing are not mutually exclusive, and to the contrary, laughing is a sure sign of a very creative session.&lt;/p&gt;

	&lt;p&gt;In the new version, ThinkCube, I definitely downplay the game aspects to focus more on the innovation process. ThinkCube&#8217;s core mechanic is still fundamentally a game based on combinatory play, but some of the more &#8216;game-like&#8217; elements have been removed. You can still play a game variant of ThinkCube, but through my play tests I found that having less game elements allowed for faster adoption than MetaMemes.&lt;/p&gt;

	&lt;p&gt;I still fundamentally believe that companies that are open to playing games at work have a far better culture for innovation. I consider ThinkCube a &#8216;Trojan Horse&#8217; to sneak fun and innovation into stuffy companies. I am providing the tools to start a grassroots innovation revolution one cube at a time (yes the pun is intentional i.e. help people escape Dilbert cube hell).&lt;/p&gt;

	&lt;p&gt;I would be interested to hear other people&#8217;s experiences and thoughts on playing games at work.&lt;/p&gt;

	&lt;p&gt;Kes Sampanthar&lt;br /&gt;Kes (at) metamemes (dot) com&lt;br /&gt;Founder and Director of Innovation at MetaMemes&lt;br /&gt;&lt;a href="http://www.metamemes.com" rel="nofollow"&gt;www.metamemes.com&lt;/a&gt;&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/using-design-games#content_10419</link>
      <guid>http://www.boxesandarrows.com/view/using-design-games#content_10419</guid>
      <pubDate>Sun, 22 Jul 2007 18:05:07 GMT</pubDate>
      <author>Kes Sampanthar</author>
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