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    <title>Boxes and Arrows: Comments by Alexa Andrzejewski</title>
    <link>http://www.boxesandarrows.com/person/8639</link>
    <pubDate>Tue, 05 Jun 2007 20:05:50 GMT</pubDate>
    <description>Comments by Alexa Andrzejewski</description>
    <item>
      <description>&lt;p&gt;Yeah, those are great tips! I think what Kate suggested would be a great direction.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/8398#content_8616</link>
      <guid>http://www.boxesandarrows.com/idea/view/8398#content_8616</guid>
      <pubDate>Tue, 05 Jun 2007 20:05:50 GMT</pubDate>
      <author>Alexa Andrzejewski</author>
    </item>
    <item>
      <description>&lt;p&gt;Hi!&lt;/p&gt;

	&lt;p&gt;I don&amp;#8217;t know if this was covered already, but the issue I had when trying to use &lt;span class="caps"&gt;PDF&lt;/span&gt; prototypes was that if I had to make an edit to the original visio file and export it again, all of my work linking and doing rollovers was completely lost. I didn&amp;#8217;t know of any way to update the visuals without recreating the &lt;span class="caps"&gt;PDF&lt;/span&gt; and all of the links. This is pretty critical in our design process, since often it&amp;#8217;s the prototype that brings certain issues to light and results in the need to make additional wireframe tweaks before testing.&lt;/p&gt;

	&lt;p&gt;Have you been able to overcome this? Is there a way to update the graphics while keeping all of the links/interactivity?&lt;/p&gt;

	&lt;p&gt;Thanks!&lt;/p&gt;

	&lt;p&gt;Alexa&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/pdf-prototypes#content_11677</link>
      <guid>http://www.boxesandarrows.com/view/pdf-prototypes#content_11677</guid>
      <pubDate>Thu, 23 Aug 2007 20:16:53 GMT</pubDate>
      <author>Alexa Andrzejewski</author>
    </item>
    <item>
      <description>&lt;p&gt;Hi Isaac!&lt;/p&gt;

	&lt;p&gt;&lt;span class="caps"&gt;HTML&lt;/span&gt; prototyping can definitely make sense, especially if you&amp;#8217;re good enough at &lt;span class="caps"&gt;XHTML&lt;/span&gt; and close enough to the engineers (and final product) to write code that would actually be useful to them. Julie Stanford wrote a great article about &lt;span class="caps"&gt;HTML&lt;/span&gt; prototyping for those who are interested:&lt;/p&gt;

	&lt;p&gt;&lt;a href="http://www.boxesandarrows.com/view/html_wireframes_and_prototypes_all_gain_and_no_pain" rel="nofollow"&gt;http://www.boxesandarrows.com/view/html_wireframes_and_pr&amp;hellip;&lt;/a&gt;&lt;/p&gt;

	&lt;p&gt;But a lot of the work we do as interaction designers is not quite at that point (and many of us aren&amp;#8217;t good enough coders for coding to be time well spent)&amp;#8212;we just need a way to communicate an idea quickly and efficiently. Hiring a prototyper is an option, of course&amp;#8212;but that introduces other communication challenges and requires time and resources that aren&amp;#8217;t always available.&lt;/p&gt;

	&lt;p&gt;If we&amp;#8217;re already creating wireframes, being able to hook up these graphics and make them feel interactive can be a much better use of time than trying to do front-end coding, especially early in concepting. As some of you mentioned, there are some more targeted prototyping tools than Flash on the horizon or already out for doing this. I know some of these tools even promise to generate code as you visually prototype&amp;#8230; but I&amp;#8217;ll be curious to see how that sort of code-generation fits into designers&amp;#8217; and developers&amp;#8217; real workflows.&lt;/p&gt;

	&lt;p&gt;Thanks for all the comments so far everyone!&lt;/p&gt;

	&lt;p&gt;Alexa&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/quick-and-easy-flash#content_22266</link>
      <guid>http://www.boxesandarrows.com/view/quick-and-easy-flash#content_22266</guid>
      <pubDate>Mon, 09 Jun 2008 08:30:27 GMT</pubDate>
      <author>Alexa Andrzejewski</author>
    </item>
    <item>
      <description>&lt;p&gt;Hi Eddie!&lt;/p&gt;

	&lt;p&gt;I guess I forgot to mention that there&amp;#8217;s a Part II yet to come! Part II covers all of the steps for completing the rest of the tutorial. I&amp;#8217;d be happy to send you the rest, just email me at: alexa at adaptivepath.com&lt;/p&gt;

	&lt;p&gt;Alexa&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/quick-and-easy-flash#content_24028</link>
      <guid>http://www.boxesandarrows.com/view/quick-and-easy-flash#content_24028</guid>
      <pubDate>Fri, 27 Jun 2008 22:32:43 GMT</pubDate>
      <author>Alexa Andrzejewski</author>
    </item>
    <item>
      <description>&lt;p&gt;Hi Andres,&lt;/p&gt;

	&lt;p&gt;Just like wireframes, prototypes can have varying levels of fidelity, and choosing the level of fidelity for either is always a tricky question. It&amp;#8217;s a balancing act: On one hand, clients can&amp;#8217;t always understand or appreciate the concepts when they&amp;#8217;re too rough, but on the other, if they feel too finished, clients will get attached to or critical of the details.&lt;/p&gt;

	&lt;p&gt;The good news is, this prototyping method works for any level of fidelity that works for wireframes. You can give your wireframes a sketchy or wirey look and feel during early stages (even using a &amp;#8220;pencil drawing&amp;#8221; effect or using scanned sketches as the artwork), and in later stages, you can use fully-featured visual comps in your prototypes. The perceptions of finished-ness, I think, are generally shaped more by the artwork than the interactivity.&lt;/p&gt;

	&lt;p&gt;Happy prototyping!&lt;/p&gt;

	&lt;p&gt;Alexa&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/quick-and-easy-flash#content_24928</link>
      <guid>http://www.boxesandarrows.com/view/quick-and-easy-flash#content_24928</guid>
      <pubDate>Wed, 09 Jul 2008 17:30:19 GMT</pubDate>
      <author>Alexa Andrzejewski</author>
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