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    <title>Boxes and Arrows: Comments by Challis Hodge</title>
    <link>http://www.boxesandarrows.com/person/86</link>
    <pubDate>Mon, 09 Apr 2007 14:14:50 GMT</pubDate>
    <description>Comments by Challis Hodge</description>
    <item>
      <description>Nice article. Thanks for taking the time. One little nit. You write:&lt;br /&gt;&lt;blockquote&gt;If you are a User Experience professional, this will seem backwards, but it is the reality for how many corporate site owners work.&lt;/blockquote&gt;&lt;br /&gt;This &lt;i&gt;IS&lt;/i&gt; the way business works and we as UX professionals should not be surprised by it. Our job is to find the intersection between business and user needs.</description>
      <link>http://www.boxesandarrows.com/view/setting-up-business#content_5866</link>
      <guid>http://www.boxesandarrows.com/view/setting-up-business#content_5866</guid>
      <pubDate>Mon, 09 Apr 2007 14:14:50 GMT</pubDate>
      <author>Challis Hodge</author>
    </item>
    <item>
      <description>&lt;p&gt;Andrew:&lt;/p&gt;

	&lt;p&gt;Thanks for taking the time to share your perspective. Obviously a lot of thought went into this piece. Couple of comments to add.&lt;/p&gt;

	&lt;p&gt;1) Cooper&amp;#8217;s approach to personas works well for Cooper however it doesn&amp;#8217;t necessarily transfer to the rest of us working in our varied environments with myriad different partners and stakeholders.&lt;/p&gt;

	&lt;p&gt;2) The 37signals thoughts on designing for oneself are noted. I am familiar with this line of thinking and believe it works for some. I refer to this approach as Designer-Centered Design. My personal preference is to practice User-Centered Design. Here&amp;#8217;s the continuum as I see it.&lt;/p&gt;

	&lt;p&gt;Design for Myself (hit or miss)&lt;br /&gt;I am the user (good)&lt;br /&gt;I asked the User (better)&lt;br /&gt;I Observed the User (best)&lt;/p&gt;

	&lt;p&gt;Like many folks who&amp;#8217;ve been in the this field for a while I started in product design and software before the Internet blossomed. I have always been a staunch believer in User-Centered Design even before I knew what it was. Designing software using a &lt;span class="caps"&gt;UCD&lt;/span&gt; methodology meant designing for the required user groups and involving them in the process from beginning to end. The end result was a designed product guided and approved by the people who would use it. Personas were not really necessary.&lt;/p&gt;

	&lt;p&gt;That all changed when individual software products were adopted and used by masses of people. Suddenly it became impossible to design for and involve all the user groups in the process. It was personas that allowed us to construct archetypal users from these masses. These personified users were developed in a way that allowed us to design for their needs and simultaneously meet the needs of the broader user groups.&lt;/p&gt;

	&lt;p&gt;In the beginning the personas were one off creations for a specific problem at hand. They were used by the internal team for a current project. &lt;span class="caps"&gt;IMO&lt;/span&gt; we began to run into all kinds of problems when our clients, partners and stakeholders took a liking to the personas we were creating. One the one hand this was a wonderful thing because it brought everyone together in the process. On the other hand there were several negative effects&amp;#8230;a few include:&lt;/p&gt;

	&lt;p&gt;1) The personas were interpreted more deeply than the data behind them allowed.&lt;br /&gt;2) The personas were used outside the scope of their intended use.&lt;br /&gt;3) We began to make the personas more and more general to allow for mixed use which meant they were less useful for specific tasks at hand.&lt;/p&gt;

	&lt;p&gt;To this day I&amp;#8217;m still a fan of a more rigorous approach to designing personas. I do think they can be extremely valuable tools for broader audiences and as such I have moved a bit more in the direction of generalizing them for multiple uses. I think it&amp;#8217;s also worth noting that personas are not the end-all-be-all tool. There are times when alternative outputs from research are better suited to guide design.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/personas-and-the#content_16860</link>
      <guid>http://www.boxesandarrows.com/view/personas-and-the#content_16860</guid>
      <pubDate>Mon, 17 Mar 2008 17:23:06 GMT</pubDate>
      <author>Challis Hodge</author>
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