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    <title>Boxes and Arrows: Comments by Roland Hill</title>
    <link>http://www.boxesandarrows.com/person/819</link>
    <pubDate>Fri, 26 Jan 2007 14:52:43 GMT</pubDate>
    <description>Comments by Roland Hill</description>
    <item>
      <description>&lt;p&gt;Patrick, I think you are right that there can be an increase in workload with an approach that uses extensive wireframing. On the other hand, it saves you re-work later on and increases the chance that clients will be happy with the end result.&lt;/p&gt;

	&lt;p&gt;In terms of tools, I suggest people check out &lt;a href="http://www.swipr.com" rel="nofollow"&gt;www.swipr.com&lt;/a&gt;. I had a look at this at the IA Summit and it looks good &amp;#8211; it will also be free.&lt;/p&gt;

	&lt;p&gt;Roland&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/storyboarding_rich_internet_applications_with_visio#content_2839</link>
      <guid>http://www.boxesandarrows.com/view/storyboarding_rich_internet_applications_with_visio#content_2839</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:43 GMT</pubDate>
      <author>Roland Hill</author>
    </item>
    <item>
      <description>&lt;p&gt;I like the idea and have worked in many workshops that have been Collaborative Sessions under a different name. One thing though is that however good the session, one of the keys to getting good requirements/IA/results is to work iteratively. If you do a &amp;#8220;big bang&amp;#8221; collaborative session and then still follow a waterfall method, then I cannot see it working.&lt;/p&gt;

	&lt;p&gt;Tip for the session: have a tool that lets you build a visual model / interaction design quickly. People can generally get that the end product will look different. I have used, and still use, &lt;span class="caps"&gt;SWIPR&lt;/span&gt; with great success (&lt;a href="http://www.swipr.com" rel="nofollow"&gt;www.swipr.com&lt;/a&gt;)&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/collaboration_sessions_how_to_lead_multidisciplinary_teams_generate_buy_in_and_create_unified_design_views_in_compressed_timeframes#content_4333</link>
      <guid>http://www.boxesandarrows.com/view/collaboration_sessions_how_to_lead_multidisciplinary_teams_generate_buy_in_and_create_unified_design_views_in_compressed_timeframes#content_4333</guid>
      <pubDate>Fri, 26 Jan 2007 14:53:45 GMT</pubDate>
      <author>Roland Hill</author>
    </item>
    <item>
      <description>&lt;p&gt;I would be interested in knowing why comics worked better than any other medium, how the comics were then traced / linked to the requirements and / or the finished product.&lt;/p&gt;

	&lt;p&gt;Cheers!&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/4101#content_4334</link>
      <guid>http://www.boxesandarrows.com/idea/view/4101#content_4334</guid>
      <pubDate>Fri, 26 Jan 2007 14:53:45 GMT</pubDate>
      <author>Roland Hill</author>
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