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    <title>Boxes and Arrows: Comments by Jordan Reiser</title>
    <link>http://www.boxesandarrows.com/person/69765</link>
    <pubDate>Mon, 23 Nov 2009 22:30:26 GMT</pubDate>
    <description>Comments by Jordan Reiser</description>
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      <description>&lt;p&gt;the wii is a great example where simplicity can hurt rather than help. Nintendo tends to think that everyone who picks up their controller knows that &amp;#8220;waggling&amp;#8221; is a type of control input, but in my experiences most do not. So all they see is the giant button A, yes it works in most games, but in fighting games for example it really confuses people. Especially the ones who are used to a multi-button layout.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/simplicity-the#content_48990</link>
      <guid>http://www.boxesandarrows.com/view/simplicity-the#content_48990</guid>
      <pubDate>Mon, 23 Nov 2009 22:30:26 GMT</pubDate>
      <author>Jordan Reiser</author>
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