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    <title>Boxes and Arrows: Comments by David Travis</title>
    <link>http://www.boxesandarrows.com/person/5027</link>
    <pubDate>Tue, 01 May 2007 18:19:39 GMT</pubDate>
    <description>Comments by David Travis</description>
    <item>
      <description>&lt;p&gt;Alexander: The screen shots and walkthroughs will be based on Morae 2.0, but the principles and methods could be used with earlier versions.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/7015#content_7207</link>
      <guid>http://www.boxesandarrows.com/idea/view/7015#content_7207</guid>
      <pubDate>Tue, 01 May 2007 18:19:39 GMT</pubDate>
      <author>David Travis</author>
    </item>
    <item>
      <description>&lt;p&gt;I&amp;#8217;m trying to see what&amp;#8217;s new here. Isn&amp;#8217;t this just a way of visualising the data from a hierarchical task analysis?&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/what-is-your-mental#content_16008</link>
      <guid>http://www.boxesandarrows.com/view/what-is-your-mental#content_16008</guid>
      <pubDate>Fri, 15 Feb 2008 17:52:04 GMT</pubDate>
      <author>David Travis</author>
    </item>
    <item>
      <description>&lt;p&gt;A great way to create your own user experience comics is to use the comic creator tool at bitstrips.com. We used this to put together our popular usability test moderation instruction guide (at &lt;a href="http://www.userfocus.co.uk/articles/moderationcomic.html" rel="nofollow"&gt;http://www.userfocus.co.uk/articles/moderationcomic.html&lt;/a&gt;). Combined with a desktop tool like Comic Life, bitstrips lets you create comics for almost any scenario.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/comics-not-just-for#content_37697</link>
      <guid>http://www.boxesandarrows.com/view/comics-not-just-for#content_37697</guid>
      <pubDate>Wed, 03 Jun 2009 07:17:37 GMT</pubDate>
      <author>David Travis</author>
    </item>
    <item>
      <description>&lt;p&gt;You&amp;#8217;ve written an excellent article and helped me think through aspects of Agile that bothered me but that I couldn&amp;#8217;t quite articulate. Thanks for that.&lt;/p&gt;

	&lt;p&gt;One question I&amp;#8217;m often asked by developers when I emphasise that we need to do research in Iteration 0, is &amp;#8220;How long?&amp;#8221; I know the answer (&amp;#8220;How long&amp;#8217;s a piece of string&amp;#8221;) but I wonder if you can put a more defined number on it. In your experience, in projects that get it right, what percentage of the time/budget is typically spent on Iteration 0?&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/bringing-user#content_50263</link>
      <guid>http://www.boxesandarrows.com/view/bringing-user#content_50263</guid>
      <pubDate>Tue, 02 Feb 2010 09:30:38 GMT</pubDate>
      <author>David Travis</author>
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