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    <title>Boxes and Arrows: Comments by Matt Laine</title>
    <link>http://www.boxesandarrows.com/person/45117</link>
    <pubDate>Mon, 05 Oct 2009 19:07:28 GMT</pubDate>
    <description>Comments by Matt Laine</description>
    <item>
      <description>&lt;p&gt;I&amp;#8217;m not an IA or UX designer, but rather I&amp;#8217;m a UI Developer, so I&amp;#8217;m usually handling the &amp;#8220;front-end&amp;#8221; of the project and making it all work with &lt;span class="caps"&gt;HTML&lt;/span&gt;/CSS/JS. Prototyping to me is a UI dev&amp;#8217;s dream gig, because it involves putting the latest and greatest technologies to use without worrying about cross-browser compatibility (at least not for the prototype).&lt;/p&gt;

	&lt;p&gt;The problem I see with prototyping tool&amp;#8217;s like Axure is that they cannot keep up with the pace of emerging technologies. Web browsers today are fully capable of rendering &lt;span class="caps"&gt;SVG&lt;/span&gt; graphics, animations, video/audio, etc. &amp;#8211; all with &lt;span class="caps"&gt;HTML&lt;/span&gt;/CSS and JavaScript. This combination, to me, is an ideal rapid prototyping environment with which any UI dev worth his/her salt could crank out impressive, clickable prototypes in a day or two.&lt;/p&gt;

	&lt;p&gt;Lastly, if you plan it all out right, your prototype can actually get reused for the final product, since most web and desktop applications use &lt;span class="caps"&gt;HTML&lt;/span&gt;/CSS for structure and content.&lt;/p&gt;

	&lt;p&gt;Plus, how much does an Axure license cost anyway? Less than an intern? :)&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/integrating#content_46717</link>
      <guid>http://www.boxesandarrows.com/view/integrating#content_46717</guid>
      <pubDate>Mon, 05 Oct 2009 19:07:28 GMT</pubDate>
      <author>Matt Laine</author>
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