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    <title>Boxes and Arrows: Comments by Paul Geronca</title>
    <link>http://www.boxesandarrows.com/person/4247</link>
    <pubDate>Sun, 15 Apr 2007 23:22:52 GMT</pubDate>
    <description>Comments by Paul Geronca</description>
    <item>
      <description>&lt;p&gt;I&amp;#8217;d love to read this story. Do people &lt;span class="caps"&gt;ACTUALLY&lt;/span&gt; scroll?&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/5648#content_6224</link>
      <guid>http://www.boxesandarrows.com/idea/view/5648#content_6224</guid>
      <pubDate>Sun, 15 Apr 2007 23:22:52 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;The emphasis on interaction and collaboration is probably the more cogent definition of &amp;#8220;rich&amp;#8221; within the Web 2.0 context. Although it is tantalizing (and relevant) to have visual embellishments to contribute to the &amp;#8220;richness&amp;#8221; of an experience, a stronger argument is made for the capacity of Web 2.0 sites to create points of connection and communication within its user base.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/what-does-rich-mean#content_8764</link>
      <guid>http://www.boxesandarrows.com/view/what-does-rich-mean#content_8764</guid>
      <pubDate>Fri, 08 Jun 2007 06:11:58 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;Great article, and nice to see the reference to &lt;a href="http://www.scottmccloud.com" rel="nofollow" rel="nofollow"&gt;Scott McCloud&lt;/a&gt;, whose Understanding Comics series has been required reading in university-level Rhetoric as well as Graphic Design courses. Using the context of comics, McCloud addresses specific issues in visual language and communication, and details the role of technology and presentation in the production and reception of messages.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/comics-not-just-for#content_8765</link>
      <guid>http://www.boxesandarrows.com/view/comics-not-just-for#content_8765</guid>
      <pubDate>Fri, 07 Jan 2011 19:40:49 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;Insightful article. There is a great deal of contextual experience that can be transferred from the gaming environment into the typical set of online tasks. A considerable portion of this experience (not to mention a strong set of visual components) is derived from the culturally predominant platforms and applications presently on the market, like the Nintendo Wii or Spore or Guitar Hero or the DS. We would be remiss if we do not at least consider these new, relevant applications, especially if much of our audience finds themselves immersed within these experiences in their current day-to-day culture.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/your-new-excuse-to#content_30025</link>
      <guid>http://www.boxesandarrows.com/view/your-new-excuse-to#content_30025</guid>
      <pubDate>Sun, 07 Sep 2008 21:35:27 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;Great UX article, notwithstanding the irony of the iPad video itself not actually being viewable on an iPad. Valid points on the current importance of transitions on a device built around gestural interfaces and solid UX.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/storyboarding-ipad#content_108230</link>
      <guid>http://www.boxesandarrows.com/view/storyboarding-ipad#content_108230</guid>
      <pubDate>Thu, 18 Aug 2011 18:09:00 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;Excellent podcast on the paradigm shift of task management&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/the-strangers-long#content_108231</link>
      <guid>http://www.boxesandarrows.com/view/the-strangers-long#content_108231</guid>
      <pubDate>Thu, 18 Aug 2011 18:11:51 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;This article is kind of an abstraction on the real need to systematically organize (and make accessible) reusable components, but it is a very useful starting point of inspiration. Keeping these points in mind during the construction of the library will do plenty to keep the process focused and on track.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/so-you-wanna-build-a#content_108232</link>
      <guid>http://www.boxesandarrows.com/view/so-you-wanna-build-a#content_108232</guid>
      <pubDate>Thu, 18 Aug 2011 18:15:39 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;Thanks to Patrick Quattlebaum, Chris Baum, and Boxes and Arrows for making this interview possible. Adaptive Path has been instrumental in the advancement of UX &amp;amp; experiential design, and it is absolutely great to hear Patrick&amp;#8217;s insights into cross-channel experience development.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/driving-holism-in#content_118341</link>
      <guid>http://www.boxesandarrows.com/view/driving-holism-in#content_118341</guid>
      <pubDate>Wed, 16 May 2012 20:29:20 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;Interesting manifesto Stuart. A fresh and light-hearted perspective on things that would otherwise frustrate and confound us. I got a good chuckle from it.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/das-design#content_118351</link>
      <guid>http://www.boxesandarrows.com/view/das-design#content_118351</guid>
      <pubDate>Wed, 16 May 2012 20:42:41 GMT</pubDate>
      <author>Paul Geronca</author>
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