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    <title>Boxes and Arrows: Comments by Paul Geronca</title>
    <link>http://www.boxesandarrows.com/person/4247</link>
    <pubDate>Sun, 15 Apr 2007 23:22:52 GMT</pubDate>
    <description>Comments by Paul Geronca</description>
    <item>
      <description>&lt;p&gt;I&amp;#8217;d love to read this story. Do people &lt;span class="caps"&gt;ACTUALLY&lt;/span&gt; scroll?&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/5648#content_6224</link>
      <guid>http://www.boxesandarrows.com/idea/view/5648#content_6224</guid>
      <pubDate>Sun, 15 Apr 2007 23:22:52 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;The emphasis on interaction and collaboration is probably the more cogent definition of &amp;#8220;rich&amp;#8221; within the Web 2.0 context. Although it is tantalizing (and relevant) to have visual embellishments to contribute to the &amp;#8220;richness&amp;#8221; of an experience, a stronger argument is made for the capacity of Web 2.0 sites to create points of connection and communication within its user base.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/what-does-rich-mean#content_8764</link>
      <guid>http://www.boxesandarrows.com/view/what-does-rich-mean#content_8764</guid>
      <pubDate>Fri, 08 Jun 2007 06:11:58 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;Great article, and nice to see the reference to &lt;a href="http://www.scottmccloud.com" rel="nofollow"&gt;Scott McCloud&lt;/a&gt;, whose Understanding Comics series has been required reading in university-level Rhetoric as well as Graphic Design courses. Using the context of comics, McCloud addresses specific issues in visual language and communication, and details the role of technology and presentation in the production and reception of messages.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/comics-not-just-for#content_8765</link>
      <guid>http://www.boxesandarrows.com/view/comics-not-just-for#content_8765</guid>
      <pubDate>Fri, 08 Jun 2007 06:22:37 GMT</pubDate>
      <author>Paul Geronca</author>
    </item>
    <item>
      <description>&lt;p&gt;Insightful article. There is a great deal of contextual experience that can be transferred from the gaming environment into the typical set of online tasks. A considerable portion of this experience (not to mention a strong set of visual components) is derived from the culturally predominant platforms and applications presently on the market, like the Nintendo Wii or Spore or Guitar Hero or the DS. We would be remiss if we do not at least consider these new, relevant applications, especially if much of our audience finds themselves immersed within these experiences in their current day-to-day culture.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/your-new-excuse-to#content_30025</link>
      <guid>http://www.boxesandarrows.com/view/your-new-excuse-to#content_30025</guid>
      <pubDate>Sun, 07 Sep 2008 21:35:27 GMT</pubDate>
      <author>Paul Geronca</author>
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