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    <title>Boxes and Arrows: Comments by Mac Randall</title>
    <link>http://www.boxesandarrows.com/person/3894</link>
    <pubDate>Tue, 08 May 2007 18:08:26 GMT</pubDate>
    <description>Comments by Mac Randall</description>
    <item>
      <description>&lt;p&gt;So often I encounter junior designers that want to be &amp;#8220;idea people.&amp;#8221; While I greatly respect the power of ideas, someone has to execute them. As an interactive producer I greatly value talent, but also greatly value the ability to execute ideas. A humble attitude mixed the tips mentioned in this article could serve any new designer very well in starting on the path to becoming a creative professional.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/talent-isn-t#content_5947</link>
      <guid>http://www.boxesandarrows.com/view/talent-isn-t#content_5947</guid>
      <pubDate>Tue, 08 May 2007 18:08:26 GMT</pubDate>
      <author>Mac Randall</author>
    </item>
    <item>
      <description>&lt;p&gt;Rebekah, thanks for the fantastic article. I especially looking to utilize this idea in proposals. So often a proposal is passed around internally by a corporation without you having the benefit to explain certain items. Comics appear to be a perfect way to make sure that all stakeholders have a clear idea of what the end user experience will be.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/comics-not-just-for#content_8673</link>
      <guid>http://www.boxesandarrows.com/view/comics-not-just-for#content_8673</guid>
      <pubDate>Wed, 06 Jun 2007 17:53:52 GMT</pubDate>
      <author>Mac Randall</author>
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