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    <title>Boxes and Arrows: Comments by Christopher Detzi</title>
    <link>http://www.boxesandarrows.com/person/27888</link>
    <pubDate>Thu, 06 Aug 2009 18:11:59 GMT</pubDate>
    <description>Comments by Christopher Detzi</description>
    <item>
      <description>&lt;p&gt;Thanks for all of the great commentary!  I&amp;#8217;ve really enjoyed and appreciate the insights you&amp;#8217;ve shared.  To David and Dorian&amp;#8217;s point, the web *is* content and yet our approach to design and development tends to marginalize that very thing.   The good news is that many in our profession seem to be recognizing this and (hopefully) we&amp;#8217;ll start seeing some calibration of our methods and techniques as a result.  Great stuff.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/the-content#content_40468</link>
      <guid>http://www.boxesandarrows.com/view/the-content#content_40468</guid>
      <pubDate>Thu, 06 Aug 2009 18:11:59 GMT</pubDate>
      <author>Christopher Detzi</author>
    </item>
    <item>
      <description>&lt;p&gt;Jason- I couldn&amp;#8217;t agree more.  As a general rule, content and visuals should be iterated in tandem but all too often that just doesn&amp;#8217;t happen.  Good to hear that you&amp;#8217;ve worked with some teams that do recognize and account for this during the process.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/the-content#content_40478</link>
      <guid>http://www.boxesandarrows.com/view/the-content#content_40478</guid>
      <pubDate>Fri, 07 Aug 2009 12:06:32 GMT</pubDate>
      <author>Christopher Detzi</author>
    </item>
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      <description>&lt;p&gt;Evan- I think *all* designers &amp;#8220;consider the scope of content to come&amp;#8221; but from my experience only some take an active role in shaping and defining that content so that the end product -inclusive of styles, graphics, interactions, and copy- is cohesive in purpose and effectively achieves the overall design objectives.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/the-content#content_40545</link>
      <guid>http://www.boxesandarrows.com/view/the-content#content_40545</guid>
      <pubDate>Wed, 19 Aug 2009 19:16:36 GMT</pubDate>
      <author>Christopher Detzi</author>
    </item>
    <item>
      <description>&lt;p&gt;Nathan- Great story.  Thanks for sharing.  Re: usability testing, I too have seen seemingly great designs fail simply because of poorly constructed content.  Great to hear about the successes you had engaging with copy/content early and often.&lt;/p&gt;

	&lt;p&gt;chris&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/the-content#content_41156</link>
      <guid>http://www.boxesandarrows.com/view/the-content#content_41156</guid>
      <pubDate>Thu, 10 Sep 2009 17:44:42 GMT</pubDate>
      <author>Christopher Detzi</author>
    </item>
    <item>
      <description>&lt;p&gt;Great article and thanks for sharing, Aaron.   I&amp;#8217;ve tried &amp;#8216;smudging&amp;#8217; hard lines (among other things) to roughen my wireframes up but it&amp;#8217;s been painfully inefficient.   You&amp;#8217;ve inspired me to create a set of &amp;#8216;sketchy&amp;#8217; shapes and UI elements for EightShapes Unify.   Good stuff!&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/sketchy-wireframes#content_49450</link>
      <guid>http://www.boxesandarrows.com/view/sketchy-wireframes#content_49450</guid>
      <pubDate>Sat, 05 Mar 2011 05:54:37 GMT</pubDate>
      <author>Christopher Detzi</author>
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