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    <title>Boxes and Arrows: Comments by Todd Zaki Warfel</title>
    <link>http://www.boxesandarrows.com/person/2322</link>
    <pubDate>Tue, 06 Mar 2007 13:04:47 GMT</pubDate>
    <description>Comments by Todd Zaki Warfel</description>
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      <description>&lt;p&gt;I would not only like to read it, but I&amp;#8217;d also contribute&#8211;having started two companies myself. When I started Messagefirst, it was bootstrapped with $10k of my own cash. I&amp;#8217;ve never taken investment capital or a loan to make the company work. Even this year, as we&amp;#8217;re going through a growing year and have 4 hires spec&amp;#8217;d out, we&amp;#8217;ll be doing it on income, not investments from outside resources.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/5240#content_5275</link>
      <guid>http://www.boxesandarrows.com/idea/view/5240#content_5275</guid>
      <pubDate>Tue, 06 Mar 2007 13:04:47 GMT</pubDate>
      <author>Todd Zaki Warfel</author>
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      <description>&lt;p&gt;When I was an army of one, I calculated my rate as folllows -&lt;br /&gt;1. Amount I want to make each year. Let&amp;#8217;s say just to make things easy, it was $100,000&lt;br /&gt;2. How many weeks of vacation I want each year (4). That leaves me with 48 weeks to bill/work.&lt;br /&gt;3. Number of hours I want to work each week (35)&lt;br /&gt;4. Take the amount you want to make, divided by the number of weeks, divided by the hours you want to work.&lt;br /&gt;5. Now add 50% to cover overhead, administrative time, and time for marketing new business&lt;/p&gt;

	&lt;p&gt;In this example it would be $90 (rounded up). If you aren&amp;#8217;t getting enough work, chances are you&amp;#8217;re not good enough, the market in your area is stale, or your rate is too high (or maybe a combination). If you&amp;#8217;re barely keeping your head above water, raise your rates. It will weed out the clients you really don&amp;#8217;t want to work with. It&amp;#8217;s a scary thing to do, but it&amp;#8217;s better in the end.&lt;/p&gt;

	&lt;p&gt;Also, it&amp;#8217;s easier to negotiate down on a project than up. Once you say $100/hr, and they bulk, if you really want it, you could do it for less. But if you say $80, then you can&amp;#8217;t go up.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/5706#content_5836</link>
      <guid>http://www.boxesandarrows.com/idea/view/5706#content_5836</guid>
      <pubDate>Thu, 12 Apr 2007 23:46:31 GMT</pubDate>
      <author>Todd Zaki Warfel</author>
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      <description>&lt;p&gt;Great review Austin. I think your assessment is pretty accurate. If someone is looking for an encyclopedia, it&amp;#8217;s a pretty decent textbook. However, it&amp;#8217;s not for the faint of heart,someone looking to brush up on personas, just sharpen their skills, or get a quick how to. This book takes a substantial investment to wade through. I appreciate it&amp;#8217;s thoroughness, but really wish the writing style was something that doesn&amp;#8217;t lose you in the process of reading it. Sadly, as you suggest, I was gravely disappointed in this book &amp;#8211; I had such high hopes. There&amp;#8217;s just too much in the book.&lt;/p&gt;

	&lt;p&gt;As you&amp;#8217;ve said, it&amp;#8217;s not for all, but it can provide some value to those in our field.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/everything-and-the#content_7596</link>
      <guid>http://www.boxesandarrows.com/view/everything-and-the#content_7596</guid>
      <pubDate>Sat, 12 May 2007 02:58:58 GMT</pubDate>
      <author>Todd Zaki Warfel</author>
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      <description>&lt;p&gt;Great insights for another prototyping tool/method. While this isn&amp;#8217;t a method I would use that often, it is good to know that this is not only an option, but one that&amp;#8217;s more powerful than most people think&#8212;just like paper prototyping.&lt;/p&gt;

	&lt;p&gt;To Henrik, Scott, Bo, and the other nay-sayers out there, keep in mind that the point of this article isn&amp;#8217;t to say this method is for everyone, but rather to show another very viable method for prototyping and testing. I like the way Kyle has debunked a number of myths about PDFs for prototyping here, including simulating &lt;span class="caps"&gt;AJAX&lt;/span&gt; functionality and incorporating video. Unfortunately, the embedded video didn&amp;#8217;t work for me since I use Preview instead of Acrobat, but then I probably don&amp;#8217;t fit into the majority.&lt;/p&gt;

	&lt;p&gt;Another benefit Kyle highlights is the ability to use PDFs for remote testing. This is definitely an advantage over paper prototypes.&lt;/p&gt;

	&lt;p&gt;We could go back and forth on the pros and cons all day, but instead, why not just consider this an option&#8212;one you can take or leave at your own discretion. If you want a more comprehensive overview and evaluation, you will be able to get it in my book later this year &amp;#8220;&lt;a href="http://www.rosenfeldmedia.com/books/prototyping/" rel="nofollow"&gt;Prototyping for Practitioners&lt;/a&gt;&amp;#8221; from Rosenfield Media.&lt;/p&gt;

For me personally, I&amp;#8217;m moving away from PDFs for wireframes and more towards prototyping in &lt;span class="caps"&gt;HTML&lt;/span&gt;/CSS. There&amp;#8217;s a number of tradeoffs, which you&amp;#8217;ll be able to read in greater detail in my book, but here&amp;#8217;s a quick summary:&lt;br /&gt;&lt;ol&gt;&lt;br /&gt;&lt;li&gt;Even though I can code &lt;span class="caps"&gt;HTML&lt;/span&gt;/CSS blind and in my sleep, I&amp;#8217;m still faster in Illustrator/InDesign.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;PDFs can be used to print out notes on from designers, developers, management, etc.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;In the event that &lt;span class="caps"&gt;HTML&lt;/span&gt;/CSS is the final product, there&amp;#8217;s less total time in coding a prototype in &lt;span class="caps"&gt;HTML&lt;/span&gt;/CSS if you know what you&amp;#8217;re doing, create a framework, and take the care to code to near-production level.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Prototypes are often meant to be a throwaway, or prototype code shouldn&amp;#8217;t be used for production. Like it or not, most of the time prototype code is just that&#8212;prototype. And in the dozens of interviews I&amp;#8217;ve done for my book, most of the time it isn&amp;#8217;t and shouldn&amp;#8217;t be used for production.&lt;li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;
	&lt;p&gt;One final note, the fact is that the interaction design industry lacks proper tools for doing our work. We don&amp;#8217;t have any real tools dedicated to our discipline. Instead, we are forced to piece together tools here and there to make it work. Visio is a diagraming tool that we&amp;#8217;ve hacked to design interactions&#8212;poorly. Illustrator is a fantastic drawing program, but it&amp;#8217;s bloated and doesn&amp;#8217;t provide multiple pages or the ability to do &lt;span class="caps"&gt;RIA&lt;/span&gt; interaction easily. Fireworks is great for interface design and decent for creating &lt;span class="caps"&gt;HTML&lt;/span&gt;/CSS prototypes, but you can&amp;#8217;t (shouldn&amp;#8217;t) recycle the code and you can&amp;#8217;t print the prototype for documentation. iRise&#8212;cost prohibitive. Axure&#8212;great for quick and dirty prototypes, but again non-recyclable code. &lt;span class="caps"&gt;HTML&lt;/span&gt;/CSS from scratch&#8212;it&amp;#8217;s from scratch and most designers can&amp;#8217;t code &lt;span class="caps"&gt;HTML&lt;/span&gt; in 2008 (shocking, I know). Microsoft&amp;#8217;s new Expression&#8212;big on promise, small on execution&#8212;Windows only, good in theory but fails in practice, and horribly bloated. Adobe So, until we have some proper tools, we should keep our options and toolbox open.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/pdf-prototypes#content_15095</link>
      <guid>http://www.boxesandarrows.com/view/pdf-prototypes#content_15095</guid>
      <pubDate>Mon, 02 Jun 2008 11:53:22 GMT</pubDate>
      <author>Todd Zaki Warfel</author>
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