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    <title>Boxes and Arrows: Comments by David Bowen</title>
    <link>http://www.boxesandarrows.com/person/21038</link>
    <pubDate>Tue, 26 Aug 2008 20:48:19 GMT</pubDate>
    <description>Comments by David Bowen</description>
    <item>
      <description>&lt;p&gt;This is terrific article, but I&amp;#8217;d love to read more about the role content plays in achieving flow. For example, just as there are different design imperatives for different user motivations and skill levels (experiential vs. goal-driven), there are different content imperatives depending on those same factors as well. What are the differences between experiential and goal-driven content? Should a writer adopt a different tone depending on the motivations of the user? These are especially important questions when considering goal-driven experiences, since content plays a critical role in propelling users towards their goal.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/design-for-emotion#content_29581</link>
      <guid>http://www.boxesandarrows.com/view/design-for-emotion#content_29581</guid>
      <pubDate>Tue, 26 Aug 2008 20:48:19 GMT</pubDate>
      <author>David Bowen</author>
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