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    <title>Boxes and Arrows: Comments by Benson Low</title>
    <link>http://www.boxesandarrows.com/person/19940</link>
    <pubDate>Thu, 07 Aug 2008 13:50:48 GMT</pubDate>
    <description>Comments by Benson Low</description>
    <item>
      <description>&lt;p&gt;Great article. Having worked a few years in the game industry really pushes the limits of poor (90%) to great (10%) user interfaces. I was all the better because of this. I would just like to add another case, Spore&amp;#8217;s Creature Creation UI is exceptional. It&amp;#8217;s just such a rewarding process.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/design-for-emotion#content_27940</link>
      <guid>http://www.boxesandarrows.com/view/design-for-emotion#content_27940</guid>
      <pubDate>Thu, 07 Aug 2008 13:50:48 GMT</pubDate>
      <author>Benson Low</author>
    </item>
    <item>
      <description>&lt;p&gt;Great article. Having worked a few years in the game industry really pushes the limits of poor (90%) to great (10%) user interfaces. I was all the better because of this. I would just like to add another case, Spore&#8217;s Creature Creation UI is exceptional. It&#8217;s just such a rewarding process.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/your-new-excuse-to#content_27941</link>
      <guid>http://www.boxesandarrows.com/view/your-new-excuse-to#content_27941</guid>
      <pubDate>Wed, 12 Nov 2008 06:51:55 GMT</pubDate>
      <author>Benson Low</author>
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