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    <title>Boxes and Arrows: Comments by Tucker Williams</title>
    <link>http://www.boxesandarrows.com/person/19882</link>
    <pubDate>Tue, 19 Aug 2008 21:04:00 GMT</pubDate>
    <description>Comments by Tucker Williams</description>
    <item>
      <description>&lt;p&gt;Like Jeff, I feel the richness of the game experience isn&amp;#8217;t always suited to every implementation.  However, going back a step into Game Theory &amp;#8211; providing a reward, perhaps better stated as a &amp;#8220;bonus&amp;#8221; (since the reward could simply be the knowledge that&amp;#8217;s acquired),  for successful completion of a task is something we don&amp;#8217;t do enough and it&amp;#8217;s something that can be applied to quite a lot of instances when we take the time to evaluate them.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/your-new-excuse-to#content_29241</link>
      <guid>http://www.boxesandarrows.com/view/your-new-excuse-to#content_29241</guid>
      <pubDate>Tue, 19 Aug 2008 21:04:00 GMT</pubDate>
      <author>Tucker Williams</author>
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