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    <title>Boxes and Arrows: Comments by Kristi Colvin</title>
    <link>http://www.boxesandarrows.com/person/16899</link>
    <pubDate>Wed, 18 Jun 2008 15:41:08 GMT</pubDate>
    <description>Comments by Kristi Colvin</description>
    <item>
      <description>&lt;p&gt;Holger, this is a great article. I especially like the &amp;#8220;timeline&amp;#8221; diagrams toward the end, because I think the first one, is often the expectation of how user experience and the visual design will work in a given project, but the second diagram, which shows the peaks of certain elements, yet virtually all the components being done for the duration of the project, is significantly more accurate in the real world of software design, especially that is rushed to market. Usually, as the UE person and the visual designer, I am working concurrently with developers and product marketing in iterations of planning, design and development. If people understood the timing to begin with, the pressures and expectations might not be so intense. Thanks for this great article!&lt;/p&gt;

	&lt;p&gt;KrisC&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/ux-design-planning#content_22205</link>
      <guid>http://www.boxesandarrows.com/view/ux-design-planning#content_22205</guid>
      <pubDate>Wed, 18 Jun 2008 15:41:08 GMT</pubDate>
      <author>Kristi Colvin</author>
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