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    <title>Boxes and Arrows: Comments by Austin Govella</title>
    <link>http://www.boxesandarrows.com/person/167</link>
    <pubDate>Fri, 26 Jan 2007 14:52:18 GMT</pubDate>
    <description>Comments by Austin Govella</description>
    <item>
      <description>&lt;p&gt;I&amp;#8217;d also like to see some of the thinking behind the new community features.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/2315#content_2318</link>
      <guid>http://www.boxesandarrows.com/idea/view/2315#content_2318</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:18 GMT</pubDate>
      <author>Austin Govella</author>
    </item>
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      <description>&lt;p&gt;Would this be a review? It might be more useful as a comparison between several packages.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/2317#content_2319</link>
      <guid>http://www.boxesandarrows.com/idea/view/2317#content_2319</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:18 GMT</pubDate>
      <author>Austin Govella</author>
    </item>
    <item>
      <description>&lt;p&gt;I agree with Donna, here. The idea is absolutely great. I&amp;#8217;d love to read it.&lt;/p&gt;

	&lt;p&gt;At the same time, I agree that you cna leave it eneded, open a space for conversation, however, Donna&amp;#8217;s right: if you don&amp;#8217;t have your focus firmly nailed, it&amp;#8217;ll end up too wishy-washy to be of any use, or to capture attention.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/2349#content_2387</link>
      <guid>http://www.boxesandarrows.com/idea/view/2349#content_2387</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:22 GMT</pubDate>
      <author>Austin Govella</author>
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      <description>&lt;p&gt;I think it&amp;#8217;s relevant. In my world (and I might be reading Wayne wrong) functional specs are driven by the research and synthesis part of the process.&lt;/p&gt;

	&lt;p&gt;Tracking the a design&amp;#8217;s functional specifications is a headache. I&amp;#8217;m constantly forgetting why one feature was omitted and another was included.&lt;/p&gt;

	&lt;p&gt;It&amp;#8217;d be great if Wayne could offer some experience or a system for keeping them organized.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/2367#content_2388</link>
      <guid>http://www.boxesandarrows.com/idea/view/2367#content_2388</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:22 GMT</pubDate>
      <author>Austin Govella</author>
    </item>
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      <description>&lt;p&gt;But why is &amp;#8220;apophenia&amp;#8221; related to mental disorders? Makes me feel dirty.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/ambient_findability_talking_with_peter_morville#content_2389</link>
      <guid>http://www.boxesandarrows.com/view/ambient_findability_talking_with_peter_morville#content_2389</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:22 GMT</pubDate>
      <author>Austin Govella</author>
    </item>
    <item>
      <description>&lt;p&gt;I think this would be amazing. I wish I could offer to help, but even if you could only provide a broad overview with jumping off points for the industrious, that would be a definite boon to the community.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/2407#content_2410</link>
      <guid>http://www.boxesandarrows.com/idea/view/2407#content_2410</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:22 GMT</pubDate>
      <author>Austin Govella</author>
    </item>
    <item>
      <description>&lt;p&gt;I agree with Dmitry about the Google Ads. And I&amp;#8217;m not sure how much having them midway through the article will improve clickthrough.&lt;/p&gt;

	&lt;p&gt;I would enjoy related advertising on the homepage: ads for events, conferences, software, books, websites, etc.&lt;/p&gt;

	&lt;p&gt;Those kinds of ads would go along with my goals of visiting the site to keep up with the practice.&lt;/p&gt;

	&lt;p&gt;The overall design is excellent.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/2499#content_2505</link>
      <guid>http://www.boxesandarrows.com/idea/view/2499#content_2505</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:26 GMT</pubDate>
      <author>Austin Govella</author>
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      <description>&lt;p&gt;Very nice explanation of how to conduct and use competitive landscape/analysis.&lt;/p&gt;

	&lt;p&gt;Could you amend the article by posting a sample document for others to see?&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/competitive_analysis_understanding_the_market_context#content_2662</link>
      <guid>http://www.boxesandarrows.com/view/competitive_analysis_understanding_the_market_context#content_2662</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:35 GMT</pubDate>
      <author>Austin Govella</author>
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      <description>&lt;p&gt;Donna, exploratory and don&amp;#8217;t know&amp;#8230; seem like very similar behaviors. Is the distinction between the two simply that exploratory has no specific intent where don&amp;#8217;t know&amp;#8217;s have a fuzzy intent? Or is there a brighter line you&amp;#8217;re drawing?&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/four_modes_of_seeking_information_and_how_to_design_for_them#content_2747</link>
      <guid>http://www.boxesandarrows.com/view/four_modes_of_seeking_information_and_how_to_design_for_them#content_2747</guid>
      <pubDate>Tue, 27 Jan 2009 01:15:08 GMT</pubDate>
      <author>Austin Govella</author>
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    <item>
      <description>&lt;p&gt;So how do we reframe the issue so clients become disinterested in compliance and develop the interest in empowering both their clients, as well as themselves?&lt;/p&gt;

	&lt;p&gt;In a similar vein, how do we break the idea of accessibility away from disabilities and explain it as part of creating a cost-effective, loosely coupled client-side software system that preserves value for their enterprise architecture?&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/2905#content_2920</link>
      <guid>http://www.boxesandarrows.com/idea/view/2905#content_2920</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:48 GMT</pubDate>
      <author>Austin Govella</author>
    </item>
    <item>
      <description>&lt;p&gt;Scott, I think this is true if you&amp;#8217;re trying to sell Accessibility to the parent organization. However, if your accessibility becomes a byproduct of how you create interactive products (I&amp;#8217;m thinking about the web here), then it&amp;#8217;s just icing on the cake.&lt;/p&gt;

	&lt;p&gt;I was just re-reading one of Dan Brown&amp;#8217;s old wireframe articles, and he had a catchy turn of phrase I think applies here: if people are fighting over pie, make a bigger pie.&lt;/p&gt;

	&lt;p&gt;In this sense, if they won&amp;#8217;t buy accessibility, sell something they will buy where accessibility is just a part of the package.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/2905#content_2925</link>
      <guid>http://www.boxesandarrows.com/idea/view/2905#content_2925</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:48 GMT</pubDate>
      <author>Austin Govella</author>
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      <description>&lt;p&gt;Awesome essay on students and masters, knowledge and wisdom.&lt;/p&gt;

	&lt;p&gt;Another much longer, but similar, book is Robert Bringhurt&amp;#8217;s &lt;a href="http://www.amazon.com/gp/product/0881792063" rel="nofollow"&gt;Elements of Typographic Style&lt;/a&gt;. The inclusion of best practices as well as clear discussions of the mechanics and history of typography make the book a tad heavy, but I wish there were books like these for all disciplines.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/putting_the_str#content_3203</link>
      <guid>http://www.boxesandarrows.com/view/putting_the_str#content_3203</guid>
      <pubDate>Fri, 26 Jan 2007 14:52:59 GMT</pubDate>
      <author>Austin Govella</author>
    </item>
    <item>
      <description>&lt;p&gt;This kicks ass. I don&amp;#8217;t have any better words.&lt;/p&gt;

	&lt;p&gt;Very technical, but now we can evaluate the usability of our icons. Sweet!&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/icon_analysis#content_3286</link>
      <guid>http://www.boxesandarrows.com/view/icon_analysis#content_3286</guid>
      <pubDate>Fri, 26 Jan 2007 14:53:02 GMT</pubDate>
      <author>Austin Govella</author>
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    <item>
      <description>&lt;p&gt;It&amp;#8217;s true. The quality of the prototype affects the feedback you receive, but testing early on with lesser fidelity prototypes can be really valuable. Most teams should have a set of wireframe templates that leverage existing identity, visual styles, and common assets (like custom buttons, etc.). This is only really possible if you&amp;#8217;re extending existing products. Working from these templates, the time to make your wireframes more &amp;#8220;real&amp;#8221; dissappears.&lt;/p&gt;

	&lt;p&gt;However, if the problem is users don&amp;#8217;t understand the conceptual nature of the wireframe, this is as much to do with education and culture as it does wth the wireframe&amp;#8217;s fidelity.&lt;/p&gt;

	&lt;p&gt;At the World Bank, user testing is fairly strongly embedded in the culture, and the usability guru does an excellent job of educating users as to what an &lt;span class="caps"&gt;HTML&lt;/span&gt; wireframe is, what it isn&amp;#8217;t, and the purpose of the specific test. Users test both bare bones &lt;span class="caps"&gt;HTML&lt;/span&gt; wireframes as well as higher-fidelity, grayscale wireframes. The higher-fidelity wireframes had to be grayscaled because users believed color versions were work that had already been completed, and there&amp;#8217;s a bias against critiquing already completed work.&lt;/p&gt;

	&lt;p&gt;A common reason for using lower-fidelity wireframes is that users may hesitate to provide the same feedback they would if they were presented &amp;#8220;ideas&amp;#8221; for the site.&lt;/p&gt;

	&lt;p&gt;At the other end of the spectrum, at Comcast Interactive, I&amp;#8217;ve heard stories where hi-fidelity prototypes were interpreted as finished products by management who liked what they saw and mandated a launch.&lt;/p&gt;

	&lt;p&gt;The same education and culture issues come into play, but getting real is certainly not without its problems.&lt;/p&gt;

	&lt;p&gt;Ideally, your wireframe should be crafted with its use in mind. Documenting decisions for history or for feedback should create a different wireframe than one used for testing or another used for communicating design with the rest of the team.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/real_wireframes#content_3604</link>
      <guid>http://www.boxesandarrows.com/view/real_wireframes#content_3604</guid>
      <pubDate>Mon, 25 Jun 2007 15:09:43 GMT</pubDate>
      <author>Austin Govella</author>
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      <description>&lt;p&gt;This was cool, and I definitely think it needs more exploration. Specifically, guidelines (and anti-guidelines) so designers can more easily make their signifiers more ambient.&lt;/p&gt;

	&lt;p&gt;Tufte might offer some additional examples as well. His recommendation is to always use the least possible difference.&lt;/p&gt;

	&lt;p&gt;I can&amp;#8217;t remember which book, but in one (or several) of his books, he has some nice samples where he&amp;#8217;s redesigned really aggressive pieces and communicated more effectively by removing entire design elements, muting colors, and lessening the presence of of other elements (like type, lines).&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/ambient_signifi#content_3605</link>
      <guid>http://www.boxesandarrows.com/view/ambient_signifi#content_3605</guid>
      <pubDate>Mon, 23 Apr 2007 15:38:03 GMT</pubDate>
      <author>Austin Govella</author>
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