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    <title>Boxes and Arrows: Comments by Theresa Cunnington</title>
    <link>http://www.boxesandarrows.com/person/1361</link>
    <pubDate>Fri, 26 Jan 2007 14:53:17 GMT</pubDate>
    <description>Comments by Theresa Cunnington</description>
    <item>
      <description>&lt;p&gt;I believe it is up to the facilitator to manage participant expectations when testing with wireframes. I recently tested wireframe content pages with a fully designed home page layout with great success.&lt;/p&gt;

	&lt;p&gt;I&amp;#8217;ve tested with prototypes as basic as sketches on flipchart paper and created flyout menus with sticky notes and still received rich, valuable and useful feedback.&lt;/p&gt;

	&lt;p&gt;Baldly telling them not to focus on the design usually fails, but telling them that they are looking at the equivalent of a blueprint generally helps. I want them to find the bathroom for me, not comment on the lack of curtains.&lt;/p&gt;

	&lt;p&gt;Putting in dummy images tends to generate comments about the image and whether the participant likes it or not. Putting in a box with a comment inside that says &amp;#8216;Image&amp;#8217; lets the participant assume that they will see a picture there, without them needing to process it.&lt;/p&gt;

	&lt;p&gt;As mentioned, you want to avoid lorum ipsum and use real text and I always visually distinguish links and buttons so they look clickable. Yes, there has been the odd participant who&amp;#8217;s commented that they don&amp;#8217;t like the &amp;#8216;grey&amp;#8217;, but that just indicates to me that I need to stop the test, manage the participant&amp;#8217;s expectations again and then carry on, not that testing with simple wireframes is a bad idea.&lt;/p&gt;

	&lt;p&gt;In addition to Ben&amp;#8217;s comments above, the problem with electronic prototypes is that the participant expects the entire prototype to work. They are constantly clicking buttons that don&amp;#8217;t work and get a negative perception because the &amp;#8216;site&amp;#8217; appears to be &amp;#8216;broken&amp;#8217; all the time. Testing on wireframes manages their expectations. They know it isn&amp;#8217;t finished and have lower expectations of what they can click on.&lt;/p&gt;

	&lt;p&gt;Testing with wireframes is an excellent way to obtain feedback on navigation, labelling, workflow and ease of use. Make sure they can find the bathroom first, then start decorating.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/real_wireframes#content_3609</link>
      <guid>http://www.boxesandarrows.com/view/real_wireframes#content_3609</guid>
      <pubDate>Fri, 26 Jan 2007 14:53:17 GMT</pubDate>
      <author>Theresa Cunnington</author>
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