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    <title>Boxes and Arrows: Comments by uxdesign .com</title>
    <link>http://www.boxesandarrows.com/person/12548</link>
    <pubDate>Tue, 14 Jul 2009 12:24:21 GMT</pubDate>
    <description>Comments by uxdesign .com</description>
    <item>
      <description>&lt;p&gt;A &amp;#8220;more democratically responsible user experience&amp;#8230;&amp;#8221; what an interesting, and I think useful, framing of the topic. &#8220;Out-voicing&amp;#8221; by some polemic or aggravated group over other perhaps more civil but less aggressive ones is a real problem with user generated content, as it is with humanity in general, I&amp;#8217;d say. Though not to acquiesce. Tribes that discourage voices are not unlike those that discourage votes: both are a bane to social health. And yes, IAs, interaction designers and UX strategists should be concerned about this, not least because we&amp;#8217;re concerned with people (as in We The&amp;#8230;), or because we&amp;#8217;re often now in a position to influence human-human as well as human-computer interaction, but because the widest possible participation serves our media enterprise objectives as well.&lt;/p&gt;

	&lt;p&gt;Chris Wilson, in your later paragraph, seems to agree with Barry Schwartz, who say says our usual response, to generate rules and incentives fails us. I liken Wilson&amp;#8217;s principled chaperons to Schwartz&amp;#8217; moral heroes: &lt;a href="http://www.ted.com/talks/barry_schwartz_on_our_loss_of_wisdom.html" rel="nofollow"&gt;http://www.ted.com/talks/barry_schwartz_on_our_loss_of_wi&amp;hellip;&lt;/a&gt;&lt;/p&gt;

	&lt;p&gt;&amp;#8220;Something in the air,&amp;#8221; I suppose, as I just wrote &amp;#8220;How Sociable Is Your Media?&amp;#8221; last weekend, around similar ideas. &amp;#8220;If people rule in your design process, then it is essentially a democratic project:&amp;#8221; &lt;a href="http://uxdesign.com/ux-theory/article/sociable-social-media/50" rel="nofollow"&gt;http://uxdesign.com/ux-theory/article/sociable-social-med&amp;hellip;&lt;/a&gt;&lt;/p&gt;

	&lt;p&gt;Principals of many kinds are essential to design, and probably always have been. Perhaps us veteran/designers give a little more thought to how design principals relate to democratic ones, but I hope not.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/designing-the#content_35002</link>
      <guid>http://www.boxesandarrows.com/view/designing-the#content_35002</guid>
      <pubDate>Tue, 14 Jul 2009 12:24:21 GMT</pubDate>
      <author>uxdesign .com</author>
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    <item>
      <description>&lt;p&gt;Listened to &lt;span class="caps"&gt;JJG&lt;/span&gt;&amp;#8217;s Plenary this morning via i/pod. Always insightful, interesting, provocative (enough) and engaging. As every IA knows language matters, as the shaper of models clarifies thought. So I was glad to hear him reclaim and validate user experience design. I didn&amp;#8217;t expect his take on use of &amp;#8220;users,&amp;#8221; given recent trends. And glad most of all for maintaining focus where it belongs: on people and our various modes of apprehension. Useful distinctions, admonitions, &amp;#8220;new&amp;#8221; idea-relationships, and renewed emphasis on the work itself, rather than talk about it. Tons of &amp;#8216;grist for the mill.&amp;#8217; Thank you Jessie!&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/ia-summit-09-plenary#content_35446</link>
      <guid>http://www.boxesandarrows.com/view/ia-summit-09-plenary#content_35446</guid>
      <pubDate>Tue, 07 Apr 2009 11:21:24 GMT</pubDate>
      <author>uxdesign .com</author>
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    <item>
      <description>&lt;p&gt;I&amp;#8217;m happy to see that prototyping seems to be increasing. Yet I am still surprised, despite praise lavished on axure, protoshare and the like, at the dearth of sufficiently dynamic web application &amp;#8220;prototyping&amp;#8221; tools.&lt;/p&gt;

	&lt;p&gt;&amp;#8220;Prototyping&amp;#8221; a website takes little less time than creating one. Yet, even nearing 2010, there is rabid hunger for a good &lt;span class="caps"&gt;WEB APP&lt;/span&gt; prototyping tool that can mimic, if not actually provide, behavioral objects that are based on common js frameworks. As it is, creating even simple interactive prototypes is time consuming. This, I&amp;#8217;d guess, is why you&amp;#8217;re  &amp;#8220;prototyping isolated interactions&amp;#8221; for testing?&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/integrating#content_42324</link>
      <guid>http://www.boxesandarrows.com/view/integrating#content_42324</guid>
      <pubDate>Sun, 27 Sep 2009 23:48:32 GMT</pubDate>
      <author>uxdesign .com</author>
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