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    <title>Boxes and Arrows: Comments by Ant Tanant</title>
    <link>http://www.boxesandarrows.com/person/1226</link>
    <pubDate>Fri, 26 Jan 2007 14:53:06 GMT</pubDate>
    <description>Comments by Ant Tanant</description>
    <item>
      <description>&lt;p&gt;So based on what you wrote above, this illusion (&lt;a href="http://www.matthewroddy.com/mental/angry_face.htm" rel="nofollow"&gt;http://www.matthewroddy.com/mental/angry_face.htm&lt;/a&gt;) results from the M pathway picking up on the shapes and luminance of the faces as you step away from your monitor. If you squint at the faces (same as stepping back) you&amp;#8217;ll see the facial shadows are switched on the faces, which makes the face on the left look angry from a distance. As you get closer the P pathway kicks in.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/icon_analysis#content_3373</link>
      <guid>http://www.boxesandarrows.com/view/icon_analysis#content_3373</guid>
      <pubDate>Fri, 26 Jan 2007 14:53:06 GMT</pubDate>
      <author>Ant Tanant</author>
    </item>
    <item>
      <description>&lt;p&gt;Great article, Alexa. At my previous job I used this method for the same purpose as well. I went this route because I a) lacked the knowledge to get it to work with real code, b) we didn&amp;#8217;t have a full type prototyper, and c) it was much faster and didn&amp;#8217;t require dev resources&amp;#8212;granted I knew the basics of Flash so the transition was easier. At my current job we have a full time prototyper, but I still find this method great for quick studies that require the demonstration of interactions.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/quick-and-easy-flash#content_22585</link>
      <guid>http://www.boxesandarrows.com/view/quick-and-easy-flash#content_22585</guid>
      <pubDate>Wed, 11 Jun 2008 19:34:44 GMT</pubDate>
      <author>Ant Tanant</author>
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