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    <title>Boxes and Arrows: Comments by Parth Upadhye</title>
    <link>http://www.boxesandarrows.com/person/11192</link>
    <pubDate>Fri, 28 Sep 2007 19:14:05 GMT</pubDate>
    <description>Comments by Parth Upadhye</description>
    <item>
      <description>&lt;p&gt;Your tile-based thinking has many parallels in the component-driven software architecture world. I am a strong proponent of that and enjoyed reading your articles/thoughts. Also your terminology very close echoes those in content aggregators &amp;#8211; Yahoo/IBM Pipes and connectors &amp;#8211; and authoring IDEs &amp;#8211; Container in Flex. Have you applied your model(s) to any real life examples yet? &lt;br /&gt;Here are a couple of inks that do fair justice in explaining &lt;span class="caps"&gt;OOP&lt;/span&gt; for those not familiar with this software engineering approach:  &lt;a href="http://www.toa.com/pub/oobasics/oobasics.htm" rel="nofollow"&gt;http://www.toa.com/pub/oobasics/oobasics.htm&lt;/a&gt;  and   &lt;a href="http://homepages.north.londonmet.ac.uk/~chalkp/proj/ootutor/oopconcepts.html" rel="nofollow"&gt;http://homepages.north.londonmet.ac.uk/~chalkp/proj/ootut&amp;hellip;&lt;/a&gt;&lt;/p&gt;

	&lt;p&gt;Reminds me of the story of the blind men and the elephant; each man touches a part of the elephant and declares what the object must be. Here the elephant is Portal and the participants are UX professionals, IA, SA (software architects).&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/introduction-to-the#content_12703</link>
      <guid>http://www.boxesandarrows.com/view/introduction-to-the#content_12703</guid>
      <pubDate>Fri, 28 Sep 2007 19:14:05 GMT</pubDate>
      <author>Parth Upadhye</author>
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      <description>&lt;p&gt;Post-sale, most web projects begin with a meeting of the team. That&amp;#8217;s an excellent forum to conduct a quick &amp;#8220;game&amp;#8221; or workshop &amp;#8211; 30 minutes max as you&amp;#8217;ve indicated &amp;#8211; led by the team not client to clarify the user persona.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/12566#content_12790</link>
      <guid>http://www.boxesandarrows.com/idea/view/12566#content_12790</guid>
      <pubDate>Thu, 04 Oct 2007 14:13:45 GMT</pubDate>
      <author>Parth Upadhye</author>
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      <description>&lt;p&gt;I think it&amp;#8217;s a very good idea. I was just thinking about the same but using Flex versus Flash. The custom components built for the above can be easily skinned/populated and would serve as functioning prototypes. Also, given that Flex is &lt;span class="caps"&gt;XML&lt;/span&gt;, it can be easily parsed to develop documentation.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/12871#content_12931</link>
      <guid>http://www.boxesandarrows.com/idea/view/12871#content_12931</guid>
      <pubDate>Thu, 11 Oct 2007 15:25:57 GMT</pubDate>
      <author>Parth Upadhye</author>
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      <description>&lt;p&gt;I would like to turn this idea into a multi-part story. Here&amp;#8217;s my suggested outline. Hopefully no one&amp;#8217;s writing it already.&lt;/p&gt;

	&lt;p&gt;Global, Multi-market, N-tier Architecture &amp;gt;&amp;gt; Laying the groundwork [1]&lt;br /&gt;Brief introduction to what global, multi-lingual and multi-market mean. Also a brief intro to the concepts behind N-tier Architecture. Example of an online property by due to popular demand now wants to expand into uncharted territories.&lt;br /&gt;Why Business Strategy and Goals are important. The impact of the keywords on a company/business&amp;#8217; operations.&lt;br /&gt;Illustration/Example/Checklist&lt;/p&gt;

	&lt;p&gt;Global, Multi-market, N-tier Architecture &amp;gt;&amp;gt; UX Strategy, Scope, Skeleton, and Surface [2-5] &lt;br /&gt;The following parts will follow &lt;span class="caps"&gt;JJG&lt;/span&gt;&amp;#8217;s model for UX, assuming that the final deliverable is a user experience of some sort. Each part will explore deliverables, building blocks and tools necessary to build a solid UX layer. Stakeholders and participants in this UX Design, Development and Implementation process will include: business, program, technical, content, and experiential leads among others. Each part will have many references, examples, checklists etc.&lt;/p&gt;

	&lt;p&gt;Global, Multi-market, N-tier Architecture &amp;gt;&amp;gt; Deployment [6] &lt;br /&gt;This concluding part will explore the challenges of deploying the site/user experience and what follows or could follow after.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/idea/view/12647#content_13234</link>
      <guid>http://www.boxesandarrows.com/idea/view/12647#content_13234</guid>
      <pubDate>Tue, 30 Oct 2007 18:58:01 GMT</pubDate>
      <author>Parth Upadhye</author>
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      <description>&lt;p&gt;This article and the toolkit is very useful. I can&amp;#8217;t wait to use it for my current software project. I am using the Persona approach to flesh out Stakeholder and User profiles. Thanks, this is the best document for my purposes.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/making_personas_more_powerful_details_to_drive_strategic_and_tactical_design#content_14135</link>
      <guid>http://www.boxesandarrows.com/view/making_personas_more_powerful_details_to_drive_strategic_and_tactical_design#content_14135</guid>
      <pubDate>Wed, 19 Dec 2007 16:47:21 GMT</pubDate>
      <author>Parth Upadhye</author>
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