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    <title>Boxes and Arrows: Comments by Rian Van Der Merwe</title>
    <link>http://www.boxesandarrows.com/person/10832</link>
    <pubDate>Fri, 07 Sep 2007 00:36:09 GMT</pubDate>
    <description>Comments by Rian Van Der Merwe</description>
    <item>
      <description>&lt;p&gt;Great summary.  I wrote a similar article yesterday about social network theory and social capital which you might find interesting: &lt;a href="http://www.ux-sa.com/2007/09/social-capital-in-online-social.html" rel="nofollow"&gt;http://www.ux-sa.com/2007/09/social-capital-in-online-soc&amp;hellip;&lt;/a&gt;&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/social-networks#content_12163</link>
      <guid>http://www.boxesandarrows.com/view/social-networks#content_12163</guid>
      <pubDate>Fri, 07 Sep 2007 00:36:09 GMT</pubDate>
      <author>Rian Van Der Merwe</author>
    </item>
    <item>
      <description>&lt;p&gt;In addition to the theory of the strength of weak ties, I believe another important construct is Ronald Burt&amp;#8217;s Structural Hole theory, which goes one step further to explain how entrepreneurs can use weak ties to broker relationships between different actors in a network.  More on that here: &lt;a href="http://www.ux-sa.com/2007/09/structural-holes-and-online-social.html" rel="nofollow"&gt;http://www.ux-sa.com/2007/09/structural-holes-and-online-&amp;hellip;&lt;/a&gt;&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/social-networks#content_12530</link>
      <guid>http://www.boxesandarrows.com/view/social-networks#content_12530</guid>
      <pubDate>Fri, 24 Oct 2008 14:21:51 GMT</pubDate>
      <author>Rian Van Der Merwe</author>
    </item>
    <item>
      <description>&lt;p&gt;Great interview.  I really believe that without user experience design thinking, these complex online gaming worlds and systems would be way too hard to navigate and not fun at all.  It is great to see our discipline make an impact on this highly creative industry.&lt;/p&gt;

	&lt;p&gt;This post also reminded me of a Wired story that came out when Halo 3 launched &amp;#8211; it talks a lot about the user testing for the game: &lt;a href="http://tinyurl.com/2n7vvo" rel="nofollow"&gt;http://tinyurl.com/2n7vvo&lt;/a&gt;&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/flowmaps-and-frag8#content_31398</link>
      <guid>http://www.boxesandarrows.com/view/flowmaps-and-frag8#content_31398</guid>
      <pubDate>Thu, 15 Jan 2009 07:04:15 GMT</pubDate>
      <author>Rian Van Der Merwe</author>
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