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    <title>Boxes and Arrows: Comments by aparna  sanaka</title>
    <link>http://www.boxesandarrows.com/person/102817</link>
    <pubDate>Tue, 08 Dec 2009 03:15:18 GMT</pubDate>
    <description>Comments by aparna  sanaka</description>
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      <description>&lt;p&gt;Thanks Anthony for the article.&lt;br /&gt;Although, you wrote this article a year back it is very relevant especially given the dynamic nature of the UI design teams.&lt;br /&gt;The talent / creativity, the range of expertise, the requirements themselves everything make / break design teams. No matter what people say &amp;#8211; design teams are tough to manage especially for the long haul.&lt;/p&gt;

	&lt;p&gt;For the &amp;#8220;innies&amp;#8221; working with the &amp;#8220;outies&amp;#8221; in situations where there are multiple vendor scenarios &amp;#8211; so much more complex, similarly in an offshore-onsite model / virtual teams (given the distance factor) these challenges are ten fold.&lt;/p&gt;

	&lt;p&gt;As a manager in a large Bank leading an &amp;#8220;innie&amp;#8221; UI design team as a &amp;#8216;vendor&amp;#8217;, working with an offshore team (in a virtual team model) plus working with &amp;#8220;outies&amp;#8221; at times &amp;#8211; I find the need for the right &amp;#8220;personalities&amp;#8221; the most crucial point to &amp;#8220;run&amp;#8221; the team leave alone make it a &amp;#8220;dreamteam&amp;#8221;. I completely agree on the &amp;#8220;toxic&amp;#8221; personality mix in a team &amp;#8211; it is an absolute pollutant to the atmosphere be it for creativity, growth, collaboration or plain functioning as a team on a day to day basis.&lt;/p&gt;

	&lt;p&gt;Challenges:&lt;br /&gt;1. What if as a &amp;#8216;vendor&amp;#8217; one does not have the luxury to choose it&amp;#8217;s team &amp;#8211; be it &amp;#8216;hire&amp;#8217; / build the team with in-house resources?&lt;br /&gt;2. What if one is saddled with a &amp;#8216;toxic&amp;#8217; resource &amp;#8211; the political scenario not allowing &amp;#8216;jettisoning&amp;#8217; the toxic resource?&lt;br /&gt;3. What is the best way to make things just &amp;#8220;work&amp;#8221;?? A dreamteam is a still a distant pipedream at this point?&lt;/p&gt;

	&lt;p&gt;My question to you Anthony is &amp;#8211; is there a rationale solution to this problem?&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/building-the-ux55#content_49302</link>
      <guid>http://www.boxesandarrows.com/view/building-the-ux55#content_49302</guid>
      <pubDate>Tue, 08 Dec 2009 03:15:18 GMT</pubDate>
      <author>aparna  sanaka</author>
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      <description>&lt;p&gt;Thanks for the article Aaron. A very good depiction of comparisons amongst current tools in the market &amp;#8211; very informative.&lt;/p&gt;

	&lt;p&gt;In my experience, over time I have used several different ways to create wireframes &amp;#8211; right from Word (cons &amp;#8211; formatting issues and would crash every now and then), Excel (seems weird but tabs helped &amp;#8211; downside cannot print it all in one go!), Visio (did well for most part) until clients bought newer products &amp;#8211; Axure, iRise being some of them. &amp;#8216;Wireframes&amp;#8217; are more detailed followed up with interactive javascript based &lt;span class="caps"&gt;HTML&lt;/span&gt; prototypes or &lt;span class="caps"&gt;HTML&lt;/span&gt; outputs from Axure / iRise.&lt;/p&gt;

	&lt;p&gt;Although, I sketch a lot like Maria in notepads one of the best ways that worked really well with the &amp;#8216;clients&amp;#8217; was a quick drawing of a succession of screens on flipcharts (to depict interactions) &amp;#8211; great for discussing ideas, allowing the client, stakeholders, focus groups a &amp;#8216;freehand&amp;#8217; to mark out the good / bad points on the actual &amp;#8216;paper prototype&amp;#8217; &amp;#8211; the immediate pros were that the client, stakeholders were more &amp;#8216;involved&amp;#8217;, would be more open about their thoughts &amp;#8211; overall very interactive sessions and best of all actually had quicker sign offs.&lt;/p&gt;

	&lt;p&gt;The next thing that was a shade better than a &amp;#8216;paper prototype&amp;#8217; in this context which worked equally well was &amp;#8216;Balsamiq&amp;#8217; &amp;#8211; a quick and dirty way of creating the first initial ideas &amp;#8211; a sort of a kickoff session on &amp;#8216;ideas&amp;#8217; at hand. A great tool to have in th realm of &amp;#8216;sketchy wireframes&amp;#8217;. The clients review the JPGs / images (saved using Balsamiq) and then go over their initial thoughts in a meeting.&lt;/p&gt;

	&lt;p&gt;I think what happened over time is that clients started &amp;#8220;expecting more&amp;#8221; from wireframes &amp;#8211; to &amp;#8216;see&amp;#8217; the closest thing to the real application &amp;#8211; simulating interactions. Hence, the sudden influx of wireframing tools in this &amp;#8220;sketchy wireframing&amp;#8217; space. By far what is important to know is &amp;#8216;your&amp;#8217; work environment and what really works best for you to complete your task effectively and quickly. To &amp;#8216;adapt&amp;#8217; and make the best of what&amp;#8217;s available in the market and get the best results in the shortest time frame.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/sketchy-wireframes#content_49303</link>
      <guid>http://www.boxesandarrows.com/view/sketchy-wireframes#content_49303</guid>
      <pubDate>Sat, 05 Mar 2011 05:53:44 GMT</pubDate>
      <author>aparna  sanaka</author>
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