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    <title>Boxes and Arrows: Comments by Matthias Schreck</title>
    <link>http://www.boxesandarrows.com/person/101867</link>
    <pubDate>Mon, 21 Dec 2009 09:04:28 GMT</pubDate>
    <description>Comments by Matthias Schreck</description>
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      <description>&lt;p&gt;Hi Dave,&lt;/p&gt;

	&lt;p&gt;an excellent article, thank you very much for discussing this in detail. I often find that information architects are a little too complacent when they only do a card-sort in the beginning and then base all their later decisions on the assumptions gained from this initial exercise. Your approach is a nice evaluation tool, and I would love to see it!&lt;/p&gt;

	&lt;p&gt;There are a few points I wanted to raise:&lt;br /&gt;1.) I often find that with information hierarchies, even a subtle difference in the way you phrase the task can lead to very different outcomes. A verb or adjective in another place can jog a participant&amp;#8217;s memory, suddenly &amp;#8220;solving&amp;#8221; a problem&amp;#8230; that&amp;#8217;s why I&amp;#8217;m a little cautious when you said that 10 tasks were enough. I know that participants get bored really quickly with these tasks, but only 10 tasks can potentially skew the results by relying more on a clever way of posing the question, rather than a good way of presenting the answer. I hope this makes sense.&lt;br /&gt;2.) I think it would be great if your tool could show the results graphically. The great thing about tree hierarchies is that they are so easy to display &amp;#8211; and if you then mapped user paths (for example with different colours) over such a tree hierarchy graphic, it might be easier to come to some conclusions. For example, imagine that 5 out of 20 users went down the wrong path for a certain task, but they all went down the same wrong path, the result graphic could show this effectively. The IA could then make a decision to either re-model the structure, or decide on inserting a cross-link in the form of &amp;#8220;You might have been looking for this&amp;#8230;&amp;#8221; &lt;br /&gt;3.) Another useful piece of functionality for your tool would be a register for the &amp;#8220;points of incorrect decisions&amp;#8221;. Once users are finished with the whole test, the program could display the screens where users went down a different path than what the information architecture had laid out for them. It could show that screen, circle the user decision as &amp;#8220;This is what you chose&amp;#8221;, and circle the &amp;#8220;correct&amp;#8221; one as &amp;#8220;This is what we had in mind&amp;#8221;. You could then ask users what didn&amp;#8217;t work for them with your assumptions, and they might actually come up with some pretty good reasons like &amp;#8220;I didn&amp;#8217;t know what your word meant&amp;#8221; or some rather mundane ones, like &amp;#8220;Oh, I didn&amp;#8217;t see that one.&amp;#8221; This might be possible for online tests, too, but I&amp;#8217;m rather thinking about the usefulness for a facilitator in a face-to-face interview.&lt;/p&gt;

	&lt;p&gt;I hope you don&amp;#8217;t misunderstand me &amp;#8211; I&amp;#8217;m really excited about your tool, and I&amp;#8217;m just thinking that it has a huge potential to convey even more information about user decisions :-)&lt;/p&gt;

	&lt;p&gt;Cheers,&lt;br /&gt;Matty&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/tree-testing#content_49245</link>
      <guid>http://www.boxesandarrows.com/view/tree-testing#content_49245</guid>
      <pubDate>Mon, 21 Dec 2009 09:04:28 GMT</pubDate>
      <author>Matthias Schreck</author>
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