Article Idea:

Methods and Tools for Prototyping

suggested by Todd Zaki Warfel on 2007/04/05

There was a great deal of talk at the Summit this year on prototyping. From HTML/Flash prototypes to tools like Intuitec and Swipr that plug into Visio and export prototypes. And with the new version of Fireworks including prototyping features it looks like we’re going to have an increasing toolset at our fingertips. I’d be interested to see what methods and tools people are using and why. Also, at what stage in the design/development process are they prototyping. During the panel on people who’ve started their own business or built a product, Gene Smith indicated that they had prototyped, then written requiements, then wireframed. Looking back at the current product we’re building, we sketched it out, then prototyped a few screens, and then wireframed. I’m curious to see how this meets others’ experiences.

beth manning's avatar

beth manning

0 Reputation points

Posted 2007/04/05 @ 15:08PM with

I agree, this would be a great article. The team I am part of has currently been debating this topic and at a higher level whether or not this process should be owned by IA as opposed to using in-house developers to create an interactive prototype. We tested iRise for a few months and the general feeling among the IA’s was that it is very unintuitive and has some serious limitations when it comes to building more complex interactions that in HTML and JavaScript are accomplished very easily. Work arounds were suggested by the iRise rep, but they were not be sufficient for taking into user testing when the objective is really to test very specific interaction. Overall, our experience with iRise was disappointing. However, those of us who have demo’d Intuitec have had very good feedback and are interested in trying to use it for our next prototyping project. It would be fantastic to hear about other methods and technologies being used for prototyping.

Victor Lombardi's avatar

Victor Lombardi

50 Reputation points

Posted 2007/04/06 @ 09:32AM with

It’d be great to give people the language to communicate about prototypes. Even simple stuff like differentiating between a “looks-like” and “works-like” prototype can go a long way.

Thanks!

Mitch Hazam's avatar

Mitch Hazam

16 Reputation points

Posted 2007/04/09 @ 10:30AM with

Prototyping is integral in producing good UI and designs at the get-go, however, it is always a struggle to figure out what’s the best method and/or tool. I’ve seen a constant struggle between taking UI to development and trying to test a partially built prototype to get feedback before too much is invested in a final product. This always leads to problems with the prototype having limitations and the true impact of the design being side-stepped for testing purposes. I’d love to see any ideas in regards to prototyping that are efficient and effective, from tools, to methods.

Stephanie Brenton's avatar

Stephanie Brenton

0 Reputation points

Posted 2007/04/12 @ 06:23AM with

I would also like to see a discussion of how the prototyping process is affected by the tools used. This would of course, depend on the specific designer and their skillset, but….I’m interested in two different stages of prototyping: brainstorming and mocking-up a design to share with others. It is difficult to determine the appropriate boundary of these phases. I have always felt that paper prototypes are more useful for brainstorming and more formal prototypes (with callouts to explain interaction details) are more useful in communicating ideas to others.

This is because I feel that paper prototypes do not limit my ability to quickly capture ideas when brainstorming as graphical environments do. I can focus on creating the ideas, not on the presentation of my ideas. However, my paper prototypes tend to be less detailed and therefore ambiguous. When I share them with others, they tend to misunderstand my vision (which can sometimes lead to good results, but usually makes more work since I now have to remove the misunderstood, bad design vision that a client is carrying around in their brain and expecting to see implemented).

John Ferrara's avatar

John Ferrara

81 Reputation points

Posted 2007/04/15 @ 10:22AM with

I think this would be a great topic for an article, and I’d be particularly interested in finding out how people have worked prototyping into the Agile process, i.e., does it expedite the process, does it create advantages for the UI designer, etc.

Todd, I’m a bit sketchy on the nature of the article—is it a survey, a case study, or general theory? Is the focus on trends or guidance?

Amy Hillman's avatar

Amy Hillman

47 Reputation points

Posted 2007/04/27 @ 10:33AM with

Great idea—I’d like to see this article. There are so many different approaches to prototyping—method, materials, when in the process, etc. In particular I think it would be nice to see an overview of different methods (maybe case study/process overviews for specific companies or practitioners?) and different ways of applying them in the product design lifecycle. Are prototypes used to generate ideas? Validate designs with users? Refine product/business requirements? Communicate vision to the VP/C levels? I bet there are vast differences in the ways people are applying prototypes to their work. What about the paper vs. screen prototypes debate that’s going on over on the IxDA discussion boards? Lots of interesting perspectives there… Good luck Todd, I hope to see this on B&A in the future.

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