<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Comments on Flowmaps and Frag-Grenades, Part 2</title>
    <link>http://www.boxesandarrows.com/view/flowmaps-and-frag8</link>
    <pubDate>Thu, 02 Apr 2009 18:12:34 GMT</pubDate>
    <description>Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series.</description>
    <item>
      <description>&lt;p&gt;In my view there has to be a simpler and faster way to get the job done.&lt;/p&gt;

	&lt;p&gt;One option may be setting up the game for the user to self-select their environment and spend a lot less time &amp;#8216;hard-wiring&amp;#8217; the story.  This has been done successfully in many other areas of design and software development.&lt;/p&gt;

	&lt;p&gt;Cheers,&lt;br /&gt;Nick&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/flowmaps-and-frag8#content_35390</link>
      <guid>http://www.boxesandarrows.com/view/flowmaps-and-frag8#content_35390</guid>
      <pubDate>Thu, 02 Apr 2009 18:12:34 GMT</pubDate>
      <author>Nick Trendov</author>
    </item>
    <item>
      <description>&lt;p&gt;I am presently contracting with a Design Consultation Group in Atlanta. I find it fascinating that the methodology used to create the game&amp;#8217;s IA translates directly to web application IA.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/flowmaps-and-frag8#content_31425</link>
      <guid>http://www.boxesandarrows.com/view/flowmaps-and-frag8#content_31425</guid>
      <pubDate>Mon, 29 Dec 2008 01:14:08 GMT</pubDate>
      <author>Andrew Maier</author>
    </item>
    <item>
      <description>&lt;p&gt;Great interview.  I really believe that without user experience design thinking, these complex online gaming worlds and systems would be way too hard to navigate and not fun at all.  It is great to see our discipline make an impact on this highly creative industry.&lt;/p&gt;

	&lt;p&gt;This post also reminded me of a Wired story that came out when Halo 3 launched &amp;#8211; it talks a lot about the user testing for the game: &lt;a href="http://tinyurl.com/2n7vvo" rel="nofollow"&gt;http://tinyurl.com/2n7vvo&lt;/a&gt;&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/flowmaps-and-frag8#content_31398</link>
      <guid>http://www.boxesandarrows.com/view/flowmaps-and-frag8#content_31398</guid>
      <pubDate>Thu, 15 Jan 2009 07:04:15 GMT</pubDate>
      <author>Rian Van Der Merwe</author>
    </item>
  </channel>
</rss>

