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    <title>Comments on Practical Applications: Visio or HTML for Wireframes</title>
    <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes</link>
    <pubDate>Tue, 28 Aug 2007 00:45:23 GMT</pubDate>
    <description>Design organizations inevitably run across the debate of Visio versus HTML wireframes. The decision for one over the other is never a clear-cut one since, as with all things IA-related, it depends. This article seeks to sort out the issues by describing the pros and cons of each and identifying situations where one may be more effective than the other. </description>
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      <description>&lt;p&gt;More great reasons to use Freehand: multiple page support (not in illustrator for *some* reason) and great &lt;span class="caps"&gt;SWF&lt;/span&gt;/Flash support. Perfect for mocking up storyboard animations also, and if the destination medium is Flash, you can also pre-define symbols and save time.&lt;/p&gt;

	&lt;p&gt;I have been using InDesign of late to construct wireframes and design docs; the &lt;span class="caps"&gt;PDF&lt;/span&gt; support is much better than Freehand. Freehand is probably the best all-around vector wireframing tool &lt;span class="caps"&gt;IMHO&lt;/span&gt;. Some clients really like a printable &lt;span class="caps"&gt;PDF&lt;/span&gt; that they can print and spread out on their desk.&lt;/p&gt;

	&lt;p&gt;That said, I am very excited by this article. A few years back when I tried &lt;span class="caps"&gt;HTML&lt;/span&gt; wireframing, my lack of skills with &lt;span class="caps"&gt;HTML&lt;/span&gt; held me back; it was frustrating. Now that I&amp;#8217;m &lt;span class="caps"&gt;CSS&lt;/span&gt;/XHTML fluent, it totally makes sense, especially for application and internet design.&lt;/p&gt;

	&lt;p&gt;Todd W.: totally hear you about clients not getting the whole wireframe idea. I put so much extra effort into setting expectations and making sure the client understands *what* the wirframes are. Usually, the analogy of the architect&amp;#8217;s blueprint gives concrete thinkers something to connect with conceptually. &amp;#8220;You know-wall here, plumbing here, look-a door! etc.&amp;#8221;&lt;/p&gt;

	&lt;p&gt;One problem I haven&amp;#8217;t figured out how to surmount is clients that get it (or pretend to), but then have to get approval internally from people who they think can&amp;#8217;t understand. What then? (sorry if that&amp;#8217;s getting OT =).&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1159</link>
      <guid>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1159</guid>
      <pubDate>Tue, 28 Aug 2007 00:45:23 GMT</pubDate>
      <author>R. A. White</author>
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      <description>&lt;p&gt;Good points overall &amp;#8211; this forum is a great way of having a healthy discussion on Web development, and at the same time, open our minds to new insights: the final result to become better specialist in our fields.&lt;/p&gt;

	&lt;p&gt;For me, my &amp;#8220;creating wireframe tool&amp;#8221; of choice is Macromedia Freehand. This allows me the freedom to export files to any format, &lt;span class="caps"&gt;TIF&lt;/span&gt;, GIF, &lt;span class="caps"&gt;JPG&lt;/span&gt; or &lt;span class="caps"&gt;EPS&lt;/span&gt;.  The files can be imported to MS Word, PowerPoint, PhotoShop or Quark X-press, in any OS format &amp;#8211; from there, we developed Creative brief, Storyboards, or Technical specs for our programmers or clients. I noticed someone mentioning Adobe Illustrator for creating wireframes and site maps for the same flexibility of use.&lt;/p&gt;

	&lt;p&gt;Presenting wireframes via &lt;span class="caps"&gt;HTML&lt;/span&gt; on a computer screen would cause some confusion to the user/customer/client, unless the user is instructed on what is the purpose of this session, nevertheless using &lt;span class="caps"&gt;HTML&lt;/span&gt; wireframe for a pre-usability exercise is not a bad idea. We start pre-usability testing from the prototype (JPG images) stage, refining as we move forward.&lt;/p&gt;

	&lt;p&gt;Thanks for the good article and everyone&amp;#8217;s feedback.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1158</link>
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      <pubDate>Tue, 28 Aug 2007 00:24:51 GMT</pubDate>
      <author>StudioDino  </author>
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      <description>&lt;p&gt;Nice article.&lt;/p&gt;

	&lt;p&gt;I&amp;#8217;ve done several projects where the bulk of design was executed in Visio (i.e. pages that would be used by the greatest number of users), but key administrative pages were prototyped in Dreamweaver.  Since Admin users are frequently on a known platform, my crude &lt;span class="caps"&gt;HTML&lt;/span&gt; prototypes *were* often used as production code for these pages&amp;#8212;saving time for the front-end developers.  This is a judgement call, depending on the client and the tasks and rsources at hand.&lt;/p&gt;

	&lt;p&gt;Another point &amp;#8211; When working with visual designers, it&amp;#8217;s helpful to collaborate closely and early with the visual designer in order to work out high-level navigation structures as you begin  wireframing, whether using visio (vector-based hi-fi prototypes) or &lt;span class="caps"&gt;HTML&lt;/span&gt;. When I say high-level navigation structures, I mean the basic components of primary and secondary nav structures:  tabs, horizontal or vertical layout, persistent forms such as search boxes, branding elements.&lt;/p&gt;

	&lt;p&gt;In my experience, the nav structures are often presented to the client or end-users throughout wireframing, so it&amp;#8217;s best to *always* present to the client/users a solid high-level recommendation to present that both IA and visual design can support.  This goes far in *not* presenting a visual designer with a fait-accompli, and not constraining their design before they&amp;#8217;ve had a chance to understand the project.&lt;/p&gt;

	&lt;p&gt;To do this I&amp;#8217;d build some time in the workplan to consult with visual design as I was moving from site maps/ flow diagrams/ task analysis and beginning to get down to wireframing. Depending on resource constraints it can be anywhere from 2 hours or a week of collaboration with visual design.  Then the Visual Designer would roll off until later, when we had sufficient interfaces designed to begin concentrated Visual Design (usually 40-50%, including a Home Page if possible).&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1157</link>
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      <pubDate>Tue, 28 Aug 2007 00:53:09 GMT</pubDate>
      <author>Jim Ospenson</author>
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      <description>&lt;p&gt;Excellent article. I&amp;#8217;d agree with most of the points, but do want to add a few items (corrections).&lt;/p&gt;

	&lt;p&gt;As the author points out, there are other options for doing wireframes and IA work. As shawn pointed out, there&amp;#8217;s OmniGraffle for the Mac. OmniGraffle is scriptable and great for doing wireframes, IA, and visual mappings. Additionally, there&amp;#8217;s Adobe Illustrator &amp;#8211; my personal favorite. And like Visio, Illustrator is able to export to various industry standard formats.&lt;/p&gt;

	&lt;p&gt;I have used Visio in the past and find it to be like trying to draw using chalk on a paper bag on top of gravel. Illustrator gives you much better control, precision, and allows for the creation of beautiful sitemaps and visual diagrams &amp;#8211; &lt;a href="http://messagefirst.com/downloads/CLO_Site_Mapv1.2.pdf" rel="nofollow"&gt;http://messagefirst.com/downloads/CLO_Site_Mapv1.2.pdf&lt;/a&gt; (276k). And of course, it isn&amp;#8217;t for the Mac :(.&lt;/p&gt;

	&lt;p&gt;One correction to the article is that you can actually quickly move objects on screen in &lt;span class="caps"&gt;HTML&lt;/span&gt; &amp;#8211; if you create the wireframes using &lt;span class="caps"&gt;CSS&lt;/span&gt; for layout, which is how it should be done anyway. Tables are for data presentation, not layout. Using &lt;span class="caps"&gt;CSS&lt;/span&gt; for layout allows the designer/developer to make one quick edit in the &lt;span class="caps"&gt;CSS&lt;/span&gt; file and viola &amp;#8211; the object can change size, shape, placement, and appearance in no time. While you can&amp;#8217;t necessarily drag and drop like you can in Visio, you can accomplish the same goal of quickly moving objects.&lt;/p&gt;

	&lt;p&gt;A have to agree that one of the biggest pitfalls of &lt;span class="caps"&gt;HTML&lt;/span&gt; wireframes, or any type of refined wireframe for that matter, is that clients can tend to interpret them as final designs. I&amp;#8217;ve had it happen once or twice. And when it did, it was a nightmare. I had to explain 6, or 7 times that these were not final designs, but a wireframe.&lt;/p&gt;

	&lt;p&gt;All in all, paper &amp;#8220;lo-fi&amp;#8221; and &lt;span class="caps"&gt;HTML&lt;/span&gt; &amp;#8220;hi-fi&amp;#8221; wireframes and prototypes each have their place. Feel out your client to determine which one will be more appropriate.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1156</link>
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      <pubDate>Tue, 28 Aug 2007 00:53:09 GMT</pubDate>
      <author>Todd Warfel</author>
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      <description>&lt;p&gt;Excellent article. I&amp;#8217;d agree with most of the points, but do want to add a few items (corrections).&lt;/p&gt;

	&lt;p&gt;As the author points out, there are other options for doing wireframes and IA work. As shawn pointed out, there&amp;#8217;s OmniGraffle for the Mac. OmniGraffle is scriptable and great for doing wireframes, IA, and visual mappings. Additionally, there&amp;#8217;s Adobe Illustrator &amp;#8211; my personal favorite. And like Visio, Illustrator is able to export to various industry standard formats.&lt;/p&gt;

	&lt;p&gt;I have used Visio in the past and find it to be like trying to draw using chalk on a paper bag on top of gravel. Illustrator gives you much better control, precision, and allows for the creation of beautiful sitemaps and visual diagrams &amp;#8211; &lt;a href="http://messagefirst.com/downloads/CLO_Site_Mapv1.2.pdf" rel="nofollow"&gt;http://messagefirst.com/downloads/CLO_Site_Mapv1.2.pdf&lt;/a&gt; (276k). And of course, it isn&amp;#8217;t for the Mac :(.&lt;/p&gt;

	&lt;p&gt;One correction to the article is that you can actually quickly move objects on screen in &lt;span class="caps"&gt;HTML&lt;/span&gt; &amp;#8211; if you create the wireframes using &lt;span class="caps"&gt;CSS&lt;/span&gt; for layout, which is how it should be done anyway. Tables are for data presentation, not layout. Using &lt;span class="caps"&gt;CSS&lt;/span&gt; for layout allows the designer/developer to make one quick edit in the &lt;span class="caps"&gt;CSS&lt;/span&gt; file and viola &amp;#8211; the object can change size, shape, placement, and appearance in no time. While you can&amp;#8217;t necessarily drag and drop like you can in Visio, you can accomplish the same goal of quickly moving objects.&lt;/p&gt;

	&lt;p&gt;A have to agree that one of the biggest pitfalls of &lt;span class="caps"&gt;HTML&lt;/span&gt; wireframes, or any type of refined wireframe for that matter, is that clients can tend to interpret them as final designs. I&amp;#8217;ve had it happen once or twice. And when it did, it was a nightmare. I had to explain 6, or 7 times that these were not final designs, but a wireframe.&lt;/p&gt;

	&lt;p&gt;All in all, paper &amp;#8220;lo-fi&amp;#8221; and &lt;span class="caps"&gt;HTML&lt;/span&gt; &amp;#8220;hi-fi&amp;#8221; wireframes and prototypes each have their place. Feel out your client to determine which one will be more appropriate.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1155</link>
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      <pubDate>Tue, 28 Aug 2007 00:53:09 GMT</pubDate>
      <author>Todd Warfel</author>
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      <description>&lt;p&gt;Hi Jeff, Good article. Thanks. I concurr with most of your points. Once thing though, Visio isn&amp;#8217;t available on the Mac, but OmniGraffle is getting pretty damn good for drawing wireframe diagrams. Definitely worth mentioning in the future for those die-hard Mac Information Architects out there looking for a decent wireframing tool.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1154</link>
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      <pubDate>Tue, 28 Aug 2007 00:45:22 GMT</pubDate>
      <author>shawn thompson</author>
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      <description>&lt;p&gt;Nothing says you can&amp;#8217;t do both, either. First, do Visio/paper wireframes, then do a more fleshed-out prototype in &lt;span class="caps"&gt;HTML&lt;/span&gt; to see how the navigation and page flows really work. Easier (IMHO) to do any user testing on &lt;span class="caps"&gt;HTML&lt;/span&gt; prototypes than with paper anyway.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1153</link>
      <guid>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1153</guid>
      <pubDate>Tue, 28 Aug 2007 00:53:09 GMT</pubDate>
      <author>Dan Saffer</author>
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      <description>&lt;p&gt;Often I find that different projects require different approaches.  Sometimes I use paper prototypes and other times hi-fidelity &lt;span class="caps"&gt;HTML&lt;/span&gt; wireframes.  If you are presenting multi-layered information to the user and are having a difficult time envisioning how it works, often I find that using an &lt;span class="caps"&gt;HTML&lt;/span&gt; prototype helps me see how things could be put together or more importantly see where things beging to fall apart.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1152</link>
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      <pubDate>Tue, 28 Aug 2007 00:45:22 GMT</pubDate>
      <author>Gene  </author>
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      <description>&lt;p&gt;hehe Dan,&lt;/p&gt;

	&lt;p&gt;All of your points are valid and ones which I wholly identify with.&lt;/p&gt;

	&lt;p&gt;Your first point about the client is an absolute reality, and something which I come across over and over again. But to simply move from paper onto &amp;#8216;finished design&amp;#8217;, without planning and mocking up web work in &amp;#8216;vanilla&amp;#8217; html first has always proved really detrimental to my final work.&lt;/p&gt;

	&lt;p&gt;&lt;span class="caps"&gt;AND I&lt;/span&gt; have worked with clients who refuse to believe that anything planned/drafted/presented on paper (no matter how meticuously) can be in &amp;#8216;any&amp;#8217; way indicitive of final design. Despite the fact that the basic interaction &lt;span class="caps"&gt;HTML&lt;/span&gt; models always look/feel &amp;#8216;less finished&amp;#8217; than the initial screens from which their build is taken.&lt;/p&gt;

	&lt;p&gt;Perhaps what we really need is not an article on what tools to use, but on how best to teach the client the &amp;#8216;ways&amp;#8217; of us; that we know best, and to trust us (even if our IA stuff consists of post-it notes connected with string) ;-p&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1151</link>
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      <pubDate>Tue, 28 Aug 2007 00:45:22 GMT</pubDate>
      <author>Steve Hunt</author>
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      <description>&lt;p&gt;Thanks for the kind comments. I wanted to address Leo&amp;#8217;s points specifically (and send him an example).&lt;/p&gt;

	&lt;p&gt;1. Depending on how your organization&amp;#8217;s methodology is setup, you may or may not have a detailed functional spec document. Some use use cases, others use separate docs. In my experience, it is a big pain (as Dan notes) to hop between applications or even printed documents to get all the information you need to develop. Therefore, I strive to place as much functional detail on the wireframe. This requires me to understand the technology that will go into building the application and I often consult a tech lead on the feasiblity of an idea that I have.&lt;/p&gt;

	&lt;p&gt;2. That being said, not everyone has a great development team backing them up and so we are forced to understand the technologies we design. Also, understanding these technologies allows us to realize, reach and push the boundaries of our interfaces.&lt;/p&gt;

	&lt;p&gt;3. Finally, I agree that IA is a unique discipline but it &lt;span class="caps"&gt;DOES&lt;/span&gt; need to follow a model. Even in a good economy we all switch jobs occasionally and need a certain methodology to follow so that our deliverables meet the needs of our current development team. Don&amp;#8217;t misunderstand, I am not suggesting you quit using PowerPoint. If it works for you, great, but if it doesn&amp;#8217;t deliver the kind of information your developers need to complete their builds on time and on budget, then perhaps I have given you a new method to use within the context of my article.&lt;/p&gt;

	&lt;p&gt;Thanks for reading!&lt;br /&gt;[Jeff Gothelf]&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1150</link>
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      <pubDate>Tue, 28 Aug 2007 00:45:22 GMT</pubDate>
      <author>Jeff Gothelf</author>
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      <description>&lt;p&gt;Here is an example of a prototype (it isn&amp;#8217;t really a wireframe) done in Visio. &lt;a href="http://petervandijck.net/portfolio5.htm" rel="nofollow"&gt;http://petervandijck.net/portfolio5.htm&lt;/a&gt; or &lt;a href="http://petervandijck.net/images/layout500.gif" rel="nofollow"&gt;http://petervandijck.net/images/layout500.gif&lt;/a&gt; It was exported as a clickable &lt;span class="caps"&gt;HTML&lt;/span&gt; prototype. I know others have done nicer looking ones, and *real* wireframes (with less design elements).&lt;/p&gt;

	&lt;p&gt;I prefer doing my wireframes in Visio, because of all the reasons mentioned, but mainly because you can give things a distinct *look* that clearly converys this is *not* the website design.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1149</link>
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      <pubDate>Tue, 28 Aug 2007 00:45:22 GMT</pubDate>
      <author>PeterV  </author>
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      <description>&lt;p&gt;Hmmm&amp;#8230; I&#180;ve been using for quite some time only Power Point Wireframes. I realy would like to see the looks and feel of a Visio Wireframe. Could someone send me an example? (&lt;a href="mailto:leosarma@brturbo.com" rel="nofollow"&gt;leosarma@brturbo.com&lt;/a&gt;)&lt;br /&gt;I agree with most of the article. But I would like to add some.&lt;br /&gt;I think a Wireframe is a structure&amp;#8230; a skeleton of a necessity. The technology that will be used when the end meets, realy, that&#180;s not of its concern. I prefer not knowing anything of &lt;span class="caps"&gt;HTML&lt;/span&gt;, XML or &lt;span class="caps"&gt;FLASH&lt;/span&gt;, and concentrate on designing the user experience, flat and square, and having a great development team backing me up. They worry about all the other issues. I think our job as IA is extremely important and should be unique, not following any model at all. Those technologies blocks us on their usual limitations. I&#180;ll come up with whatever is necessary&amp;#8230; let them figure out how to realize our &amp;#8220;visions&amp;#8221;. And the web will evolve.&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1148</link>
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      <pubDate>Tue, 28 Aug 2007 00:45:22 GMT</pubDate>
      <author>Leo Sarmento</author>
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      <description>&lt;p&gt;I used to be a huge advocate for &lt;span class="caps"&gt;HTML&lt;/span&gt; wireframes, but in the last two years have reversed my opinion, for a few reasons:&lt;/p&gt;

	&lt;p&gt;1) Clients thought the &lt;span class="caps"&gt;HTML&lt;/span&gt; work was basically done after the wireframes, not knowing that I had done them as rough and ugly (code-wise) as I could.&lt;/p&gt;

	&lt;p&gt;2) Like you pointed out, Jeff, printing them is a pain. One trick: Make one master page that contains a link to all the other pages (which is, itself, a pain to maintain). Then, when you want to pint out a whole set of them (usually to show the client), under Print/Options in IE, check the Print All Linked Documents box. They will still come out pretty broken up, but it&amp;#8217;ll save a lot of time.&lt;/p&gt;

	&lt;p&gt;3) Vanity. They look lousy in a portfolio. Seriously. I never got complimented on my &lt;span class="caps"&gt;HTML&lt;/span&gt; wireframes and my Visio ones looks infinately more professional. I lost a job over it, I&amp;#8217;m sure.&lt;/p&gt;

	&lt;p&gt;4) Developers hate them because they have to leave their programming tool to flip through an &lt;span class="caps"&gt;HTML&lt;/span&gt; site to find what they are looking for, rather than just have a sheet of paper next to them.&lt;/p&gt;

	&lt;p&gt;5) Same deal with Designers. No one wants to hop out of Illustrator to see what a tab is named.&lt;/p&gt;

	&lt;p&gt;A cool article though, one I&amp;#8217;ve been waiting to see for a long time.&lt;/p&gt;

	&lt;p&gt;Dan&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1147</link>
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      <pubDate>Tue, 28 Aug 2007 00:53:09 GMT</pubDate>
      <author>Dan Saffer</author>
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      <description>&lt;p&gt;hehe.. err that url by my name in the above response isn&amp;#8217;t mine, and is &lt;span class="caps"&gt;NOTHING TO DO WITH ME&lt;/span&gt;. I don&amp;#8217;t have time for a personal site so just typed in anything. I didn&amp;#8217;t actually know that that existed, so it wasn&amp;#8217;t an endorsement or anything. This one is though. The BBCi homepage was my last big project.&lt;/p&gt;

	&lt;p&gt;(sorry about that)&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1146</link>
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      <pubDate>Tue, 28 Aug 2007 00:45:22 GMT</pubDate>
      <author>Steve Hunt</author>
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      <description>&lt;p&gt;This is a useful and informative article Jeff, thankyou.&lt;/p&gt;

	&lt;p&gt;I would like to highlight one point you make towards the end and actually feel that, rather than being a Visual Layout vs &lt;span class="caps"&gt;HTML&lt;/span&gt; &amp;#8216;prototype&amp;#8217; comment, the discussion of &amp;#8216;context&amp;#8217; of usage of these tools is of far greater importance. (It&amp;#8217;s been a long day today so apologies if my sentence structure is a little &amp;#8216;squiffy&amp;#8217; ;-p)&lt;/p&gt;

	&lt;p&gt;On nearly all of my projects for the past 8 years, I have used lo-fi (scribbled post-it note style wireframes) and higher-fidelity &amp;#8216;html prototypes&amp;#8217;, plus the many myriad of hybrid solutions in between. On some projects I have used all these methods, on others just the one. It really does depend on the context of the project and the nature of the work.&lt;/p&gt;

	&lt;p&gt;You are right about the usability differences between the two however, and this is indeed a difference that should not be under-estimated.&lt;/p&gt;

	&lt;p&gt;Whilst &amp;#8216;paper&amp;#8217; wireframes aid in initial problem indentification, and basic solution discovery, the results of nearly all of my user testing have differed quite considerably after transposing from flat &amp;#8216;2d&amp;#8217; paper and into a more interactive/immersive screen environment. I have always found it useful to be itterative within both environments as this, despite being initially time-consuming, really stops some of the later pitfalls of development.&lt;/p&gt;

	&lt;p&gt;An excellent beginners guide though Jeff, and something I wish there were more of &amp;#8216;back in the day&amp;#8217; ;-p&lt;/p&gt;</description>
      <link>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1145</link>
      <guid>http://www.boxesandarrows.com/view/practical_applications_visio_or_html_for_wireframes#content_1145</guid>
      <pubDate>Tue, 28 Aug 2007 00:45:21 GMT</pubDate>
      <author>Steve Hunt</author>
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