1. Rating:

    Google, Stanford, and The Government Fight Swine Flu

    Designers often work in less-than-perfect technical environments, but imagine being a local government trying to address an epidemic or natural disaster. Nate and
    Tony tell us about their research and
    design strategy approach for Stanford University's effort to set up emergency response templates for local governments during the H1N1 outbreak.

  2. Rating:

    Bringing User Centered Design to the Agile Environment

    Anthony Colfelt is not anti-Agile, but he believes strongly about how user-centered design can operate in an Agile environment. Here he explains how he came to feel this way, the major pitfalls of Agile, and how he sees Agile and UCD fitting together in harmony.

  3. Rating:

    5 Steps to Building Social Experiences

    "Social" is infiltrating not only consumer software, but also the enterprise. Designers must often add social capabilities with little guidance on what it means outside of Facebook or Twitter. Erin Malone gives us five steps to get started.

  4. Rating:

    Research Logistics

    A Crash Course for Designers and Stakeholders

    With technology touching ever more of our work lives, user research, in its many guises, becomes part of the project lifecycle. For those of us who want a better idea of what to expect when working with a researcher, Demetrius Madrigal sets our expectations.

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